<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-2133977917997601222</id><updated>2011-11-06T16:21:34.969-05:00</updated><category term='lore'/><category term='Forsaken'/><category term='glyphs'/><category term='me'/><category term='specs'/><category term='DPS'/><category term='cool story bro'/><category term='rp'/><category term='tanking'/><category term='4.0'/><category term='gear'/><category term='basics'/><category term='dungeons'/><title type='text'>Chill of the Grave</title><subtitle type='html'>Observations and Opinions of a Forsaken Frost Death Knight</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://chillofthegrave.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2133977917997601222/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://chillofthegrave.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Trixter</name><uri>http://www.blogger.com/profile/12386426230143297171</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-BkMvhqPVOsc/Th4jnKiqaUI/AAAAAAAAAjE/vpf39JSQabg/s220/GaiaJen.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>26</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-2133977917997601222.post-8498457855012346733</id><published>2010-12-31T10:17:00.002-05:00</published><updated>2010-12-31T10:20:46.396-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='me'/><category scheme='http://www.blogger.com/atom/ns#' term='cool story bro'/><category scheme='http://www.blogger.com/atom/ns#' term='DPS'/><category scheme='http://www.blogger.com/atom/ns#' term='4.0'/><title type='text'>4.0 Death Knight DPS - *bangs head into wall*</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://massiveaction.tv/blog/wp-content/uploads/Frustration_Relief.gif" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://massiveaction.tv/blog/wp-content/uploads/Frustration_Relief.gif" width="264" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;span style="font-size: small;"&gt;&lt;i&gt;&lt;b&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;I'm reposting this from &lt;a href="http://trixter.tumblr.com/"&gt;my personal blog&lt;/a&gt; back on Oct. 13th, right after patch 4.0 went live.&amp;nbsp; This sort of dissatisfaction played a pretty big part in me abandoning Chill of the Grave for a while.&amp;nbsp; I've gotten over a lot of it, not because I figured out some magic combination to make everything wonderful but because I just came to terms with it.&amp;nbsp; I'll have more technical posts on the changes in the near future, as well as on Blizzard's upcoming changes and my dabblings in Unholy, but for now, here's some ranting. &lt;/span&gt;&lt;/b&gt;&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;I'm not ready to give up on Dariahn yet, but I'm not getting along  with the changes to Frost DPS.&amp;nbsp; The old rotation had a rhythm to  it  that clicked perfectly with me on, at risk of sounding really dippy, a   deep, visceral level.&amp;nbsp; Icy Touch, Plague Strike, Obliterate,   Pestilence, Blood Strike, Frost Strike while the runes refresh,   Obliterate, Obliterate, Obliterate, Frost Strike while the runes  refresh, Obliterate, Obliterate, Pestilence, Blood Strike, Frost Strike  while the runes refresh, throw in a Howling Blast when Rime procs to  keep me from zoning out too much...&amp;nbsp; The mathematical grace of the old  rotation was dead-on perfect.&amp;nbsp; I felt a deep sense of satisfaction when I  managed to get through, say, Koralon without having to reapply my  diseases because everything clicked at just the right moment.&amp;nbsp; Nothing  went to waste.&amp;nbsp; Yes, fights like Putricide that were nothing &lt;i&gt;but&lt;/i&gt; waste were frustrating, but not every class can be good at every fight.&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;It was certainly no reason to make waste &lt;i&gt;the default.&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;What, praytell, is the point of Festering Strike?&amp;nbsp; [Okay, I know now the point is to spam it in Unholy, but still.]&amp;nbsp; The cost of refreshing diseases - refreshing them for &lt;i&gt;a whole 8 seconds&lt;/i&gt; out of their now-30-second duration - has gone from 1 Blood rune to 1 Blood rune, 1 Frost rune, &lt;i&gt;and 1 now-useless Unholy rune.&amp;nbsp; &lt;/i&gt;Likewise,  what was the point to reducing the cost of Howling Blast to 1 Frost  rune?&amp;nbsp; If there was also an attack that used a single Unholy rune it  would be forgivable.&amp;nbsp; In a Frost rotation, Blood Strike existed to use  up those Blood runes that you weren't spending on anything else &lt;i&gt;so they were not sitting there wasted.&lt;/i&gt;&amp;nbsp;  It also turned them into nice useful Death runes.&amp;nbsp; Nothing serves that  function for the Unholy rune left behind by Festering Strike or Howling  Blast.&amp;nbsp; It sits there on my pretty little DKI Runes UI, a testament to  the wastefulness of the new DK playstyle.&amp;nbsp; It mocks me.&amp;nbsp; I hate it.&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;I was also bothered by how often I found myself standing there for  several seconds auto-attacking the training dummy because I was out of  resources.&amp;nbsp; Yes, there were times in my old rotation when I might be out  of resources for possibly two whole seconds if Rime didn't proc, but  this was noticeably worse.&amp;nbsp; Despite what one might see in the occasional  PuG or from that DK who is clearly only in the raid because they &lt;i&gt;know people&lt;/i&gt;, Death Knights aren't supposed to just stand there auto-attacking.&amp;nbsp; This just isn't acceptable.&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: Arial,Helvetica,sans-serif;"&gt;&lt;span style="font-size: small;"&gt;Maybe I'm wrong.&amp;nbsp; I'm willing to work on it, to concede that this is  just growing pains from having to l2p all over again, to hope that once I  get a proper new rotation hammered out everything will smooth out and  I'll look back on this post with amusement.&amp;nbsp; Right now, though, I feel  like my favorite class has lost its groove.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2133977917997601222-8498457855012346733?l=chillofthegrave.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://chillofthegrave.blogspot.com/feeds/8498457855012346733/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://chillofthegrave.blogspot.com/2010/12/40-death-knight-dps-bangs-head-into.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2133977917997601222/posts/default/8498457855012346733'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2133977917997601222/posts/default/8498457855012346733'/><link rel='alternate' type='text/html' href='http://chillofthegrave.blogspot.com/2010/12/40-death-knight-dps-bangs-head-into.html' title='4.0 Death Knight DPS - *bangs head into wall*'/><author><name>Dariahn</name><uri>http://www.blogger.com/profile/07038587087689956419</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_8d8QnbUGWeY/SyUsKDvDCQI/AAAAAAAAAAM/gAbgaFL4bpE/S220/runeblade.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2133977917997601222.post-3173411496410920178</id><published>2010-12-27T18:55:00.002-05:00</published><updated>2010-12-31T10:22:50.182-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='me'/><category scheme='http://www.blogger.com/atom/ns#' term='specs'/><category scheme='http://www.blogger.com/atom/ns#' term='DPS'/><category scheme='http://www.blogger.com/atom/ns#' term='4.0'/><title type='text'>An Unholy Terror</title><content type='html'>&lt;a href="http://www.wowpedia.org/images/a/aa/Ghoul_TCG.jpg"&gt;&lt;img alt="" border="0" src="http://www.wowpedia.org/images/a/aa/Ghoul_TCG.jpg" style="cursor: pointer; float: left; height: 319px; margin: 0px 10px 10px 0px; width: 306px;" /&gt;&lt;/a&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;I returned from my holiday trip this weekend to my roommate informing me that DW Unholy is not only a viable spec but is also a lot of fun.&lt;/span&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt; I dabbled in Unholy ages ago, but &lt;/span&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;since 4.0 I was sitting on a Blood spec I pretty much never used because that's what happens when your roommate is addicted to tanking. &lt;/span&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;He nudged me to give it another try, and in between my struggles with &lt;a href="http://www.wowhead.com/item=52185"&gt;Yellow Dot Syndrome&lt;/a&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt; &lt;/span&gt;I ran a couple Heroics with it.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;My first impression of DW Unholy, post-Cataclysm, is that it is &lt;i&gt;fast.&lt;/i&gt; The &lt;a href="http://www.wowhead.com/spell=51462"&gt;Runic Corruption&lt;/a&gt; talent speeds up the notably slowed-down rune refresh rate, and combined with &lt;a href="http://www.wowhead.com/spell=56835"&gt;Reaping&lt;/a&gt; you almost always have some resources to use. &lt;a href="http://www.wowhead.com/spell=86061"&gt;Festering Strike&lt;/a&gt; becomes part of your regular rotation, so you don't have to worry too much about refreshing your diseases. Wrath Unholy was a strict rotation spec, whereas Frost at the time was notable for the procs. Unholy has procs now too, most significantly &lt;a href="http://www.wowhead.com/spell=63560"&gt;Dark Transformation&lt;/a&gt;, which turns your ghoul into a bigger, nastier monster, and &lt;a href="http://www.wowhead.com/spell=49530"&gt;Sudden Doom&lt;/a&gt;, which gives you a free Death Coil.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Arial,Helvetica,sans-serif;"&gt;Initially I was a little disappointed to see the different specs lose their flavor - it's like if DW Arms was suddenly a viable Warrior spec - but I really enjoyed Unholy for the few hours I got to play it. Once I've had a little longer to experiment with it I'll have more to say beyond my first impressions.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2133977917997601222-3173411496410920178?l=chillofthegrave.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://chillofthegrave.blogspot.com/feeds/3173411496410920178/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://chillofthegrave.blogspot.com/2010/12/unholy-terror_27.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2133977917997601222/posts/default/3173411496410920178'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2133977917997601222/posts/default/3173411496410920178'/><link rel='alternate' type='text/html' href='http://chillofthegrave.blogspot.com/2010/12/unholy-terror_27.html' title='An Unholy Terror'/><author><name>Dariahn</name><uri>http://www.blogger.com/profile/07038587087689956419</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_8d8QnbUGWeY/SyUsKDvDCQI/AAAAAAAAAAM/gAbgaFL4bpE/S220/runeblade.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2133977917997601222.post-1380639318471305663</id><published>2010-12-21T15:49:00.001-05:00</published><updated>2010-12-21T15:51:01.024-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='lore'/><category scheme='http://www.blogger.com/atom/ns#' term='Forsaken'/><title type='text'>Hail to the Lich King?</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_8d8QnbUGWeY/TRES5jex0wI/AAAAAAAAACQ/ZnNgYni82_U/s1600/The_New_Lich_King.jpg"&gt;&lt;img style="float: left; margin: 0pt 10px 10px 0pt; cursor: pointer; width: 320px; height: 178px;" src="http://3.bp.blogspot.com/_8d8QnbUGWeY/TRES5jex0wI/AAAAAAAAACQ/ZnNgYni82_U/s320/The_New_Lich_King.jpg" alt="" id="BLOGGER_PHOTO_ID_5553240595510711042" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size: 10pt; font-family: Arial; color: rgb(0, 0, 0); background-color: transparent; font-weight: normal; font-style: normal; text-decoration: none; vertical-align: baseline;" id="internal-source-marker_0.6221572520641552"&gt;I mentioned in &lt;/span&gt;&lt;a href="http://chillofthegrave.blogspot.com/2010/12/alas-poor-koltira.html"&gt;&lt;span style="font-size: 10pt; font-family: Arial; color: rgb(0, 0, 153); background-color: transparent; font-weight: normal; font-style: normal; text-decoration: underline; vertical-align: baseline;"&gt;a previous post&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size: 10pt; font-family: Arial; color: rgb(0, 0, 0); background-color: transparent; font-weight: normal; font-style: normal; text-decoration: none; vertical-align: baseline;"&gt; that Sylvanas Windrunner is travelling a dangerous path in Cataclysm, one that may lead to her becoming the &lt;/span&gt;&lt;a href="http://www.wowpedia.org/Kael%27thas_Sunstrider"&gt;&lt;span style="font-size: 10pt; font-family: Arial; color: rgb(0, 0, 153); background-color: transparent; font-weight: normal; font-style: normal; text-decoration: underline; vertical-align: baseline;"&gt;next racial leader to be a raid boss&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size: 10pt; font-family: Arial; color: rgb(0, 0, 0); background-color: transparent; font-weight: normal; font-style: normal; text-decoration: none; vertical-align: baseline;"&gt;.   She seems determined to be the new Lich Queen.  Her use of the  Apothecary-engineered Blight in the battle against Gilneas is causing  concern from both the Horde and the Argent Crusade, concern which she  and those under her command are trying to soothe away with bald-faced  lies.  The Frostwolves refuse to help the Forsaken in the Hillsbrad  Foothills because of what she’s done.  She’s raising her own new army of  (ostensibly free-willed) undead humans to bolster the Forsaken’s army  using creatures who were previously willingly loyal to the Scourge  despite clear opposition from the new Warchief.  The Dark Lady has  gotten out of control.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: 10pt; font-family: Arial; color: rgb(0, 0, 0); background-color: transparent; font-weight: normal; font-style: normal; text-decoration: none; vertical-align: baseline;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: 10pt; font-family: Arial; color: rgb(0, 0, 0); background-color: transparent; font-weight: normal; font-style: normal; text-decoration: none; vertical-align: baseline;"&gt;I &lt;/span&gt;&lt;a href="http://chillofthegrave.blogspot.com/2010/12/good-ol-subtlety.html"&gt;&lt;span style="font-size: 10pt; font-family: Arial; color: rgb(0, 0, 153); background-color: transparent; font-weight: normal; font-style: normal; text-decoration: underline; vertical-align: baseline;"&gt;also posted&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size: 10pt; font-family: Arial; color: rgb(0, 0, 0); background-color: transparent; font-weight: normal; font-style: normal; text-decoration: none; vertical-align: baseline;"&gt;  about the Horde’s Gilnean Envoys and their Scourge tabards.  Taken at  face value, this is an even bigger statement than anything else she’s  done, openly embracing the symbolism of the Scourge from whom the  Forsaken spent so much time trying to distance themselves.  It’s a step  short of actually calling herself the Lich Queen.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: 10pt; font-family: Arial; color: rgb(0, 0, 0); background-color: transparent; font-weight: normal; font-style: normal; text-decoration: none; vertical-align: baseline;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: 10pt; font-family: Arial; color: rgb(0, 0, 0); background-color: transparent; font-weight: normal; font-style: normal; text-decoration: none; vertical-align: baseline;"&gt;But  let’s think about it from a behind-the-scenes standpoint.  Blizzard is  clearly leading up to something with Sylvanas.  There’s Garrosh’s anger  at her use of the val’kyr, Drek’thar’s outright rejection of the  Forsaken’s request for aid, the Argent Crusade’s murmured disapproval,  and the big cliffhanger with Koltira.  She isn’t just doing terrible  things, she’s doing terrible things and other characters are noticing.   There may be a few content patches between now and when this all plays  out, but it can’t be left dangling forever.  So maybe these Scourge  tabards aren’t because of Sylvanas.  Maybe they represent whoever will  be replacing her.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: 10pt; font-family: Arial; color: rgb(0, 0, 0); background-color: transparent; font-weight: normal; font-style: normal; text-decoration: none; vertical-align: baseline;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: 10pt; font-family: Arial; color: rgb(0, 0, 0); background-color: transparent; font-weight: normal; font-style: normal; text-decoration: none; vertical-align: baseline;"&gt;The most obvious candidate would be &lt;/span&gt;&lt;a href="http://www.wowpedia.org/Bolvar_Fordragon"&gt;&lt;span style="font-size: 10pt; font-family: Arial; color: rgb(0, 0, 153); background-color: transparent; font-weight: normal; font-style: normal; text-decoration: underline; vertical-align: baseline;"&gt;Bolvar Fordragon&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size: 10pt; font-family: Arial; color: rgb(0, 0, 0); background-color: transparent; font-weight: normal; font-style: normal; text-decoration: none; vertical-align: baseline;"&gt;,  the new, benevolent Lich King.  Rather than command the Scourge as his  army, he merely seeks to keep them under control.  With Sylvanas gone,  would the Forsaken be willing to follow a Lich King who isn’t Arthas and  join a Scourge that allows them free will?  It’s entirely possible.   The question is whether Bolvar would be willing to lead a nation so  opposed to his beloved Stormwind.  He might view the Forsaken claim to  the Plaguelands as justified and be willing to continue fighting the  Alliance for it if the Forsaken become his people, and if his identity  became known he might more easily convince Varian Wrynn to leave  Lordaeron to them, but he also might side with the humans.  He showed a  willingness to work alongside the Horde at the Wrathgate, but that  wasn’t against the Alliance.  He could be effective at forging a truce  in Lordaeron but might be less convinced of the need for war between the  factions.  And there’s the little fact that the Forsaken killed him in  the first place.  The Forsaken could be absorbed back into his Scourge  and start using that crest as their own, but would Bolvar care to lead  them?&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: 10pt; font-family: Arial; color: rgb(0, 0, 0); background-color: transparent; font-weight: normal; font-style: normal; text-decoration: none; vertical-align: baseline;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: 10pt; font-family: Arial; color: rgb(0, 0, 0); background-color: transparent; font-weight: normal; font-style: normal; text-decoration: none; vertical-align: baseline;"&gt;Another  possible replacement is Koltira Deathweaver, but his soft stance on the  Alliance is what got him in trouble in the first place.  That softness,  however, is really only tied to one person, a person who has his own  strong ties to the kingdom of Lordaeron.  With a vacuum of power in the  Undercity, Thassarian might decide the Forsaken, as fellow undead  “survivors” of Lordaeron, are his people more than the humans of  Stormwind.  It would make sense, but wouldn’t fit the idea of Koltira  and Thassarian representing their respective factions.  But with the war  against the Scourge over and the Ebon Blade’s storyline finished, do  they still need to serve that purpose?  I can’t see either of them  taking up the Scourge’s livery, though.  There’s a lot of baggage there  that I don’t see either of them wanting to carry.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: 10pt; font-family: Arial; color: rgb(0, 0, 0); background-color: transparent; font-weight: normal; font-style: normal; text-decoration: none; vertical-align: baseline;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size: 10pt; font-family: Arial; color: rgb(0, 0, 0); background-color: transparent; font-weight: normal; font-style: normal; text-decoration: none; vertical-align: baseline;"&gt;It &lt;/span&gt;&lt;span style="font-size: 10pt; font-family: Arial; color: rgb(0, 0, 0); background-color: transparent; font-weight: normal; font-style: italic; text-decoration: none; vertical-align: baseline;"&gt;is&lt;/span&gt;&lt;span style="font-size: 10pt; font-family: Arial; color: rgb(0, 0, 0); background-color: transparent; font-weight: normal; font-style: normal; text-decoration: none; vertical-align: baseline;"&gt;  also possible that Sylvanas has quite simply gone off the deep end, and  these Scourge tabards are the latest symptom, but I stand by my belief  that something dramatic is in the works for her.  We just have to wait  and see what Blizzard has planned.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2133977917997601222-1380639318471305663?l=chillofthegrave.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://chillofthegrave.blogspot.com/feeds/1380639318471305663/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://chillofthegrave.blogspot.com/2010/12/hail-to-lich-king.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2133977917997601222/posts/default/1380639318471305663'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2133977917997601222/posts/default/1380639318471305663'/><link rel='alternate' type='text/html' href='http://chillofthegrave.blogspot.com/2010/12/hail-to-lich-king.html' title='Hail to the Lich King?'/><author><name>Dariahn</name><uri>http://www.blogger.com/profile/07038587087689956419</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_8d8QnbUGWeY/SyUsKDvDCQI/AAAAAAAAAAM/gAbgaFL4bpE/S220/runeblade.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_8d8QnbUGWeY/TRES5jex0wI/AAAAAAAAACQ/ZnNgYni82_U/s72-c/The_New_Lich_King.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2133977917997601222.post-4856816904438195516</id><published>2010-12-21T10:35:00.005-05:00</published><updated>2010-12-31T10:23:20.194-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='lore'/><category scheme='http://www.blogger.com/atom/ns#' term='Forsaken'/><category scheme='http://www.blogger.com/atom/ns#' term='4.0'/><title type='text'>Undead at the End of the World</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.wowpedia.org/images/1/1b/Deathknell.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://www.wowpedia.org/images/1/1b/Deathknell.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;span style="font-style: italic; font-weight: bold;"&gt;This was originally posted to &lt;/span&gt;&lt;a href="http://trixter.tumblr.com/" style="font-style: italic; font-weight: bold;"&gt;Tumblr&lt;/a&gt;&lt;span style="font-style: italic; font-weight: bold;"&gt; on 11/24/10.  It contains SPOILERS for the new Forsaken starter quests.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;I love the Forsaken.  They’re angsty, they’re posthuman, they’re less  vanilla fantasy than some races in WoW (though that’s an argument in  favor of most of the Horde), they’re inherently evil but able to seek  redemption - or not, they’re just all-around awesome.  I also like  hunters.  They’re the class I have half a dozen of (almost all Draenei)  sitting at level 12 on random servers here and there.  I love the  customization options of their pets, I love their ranged fighting style  that’s still more active than a caster, I love their general solo  OP-ness.  They were the first class I got to any significant level, but  they were left by the wayside due to not being available to Forsaken.&lt;br /&gt;&lt;br /&gt;Oh, but that little issue has been resolved.&lt;br /&gt;&lt;br /&gt;But what I’d really like to talk about is the changes to the Forsaken  starting storyline and the area of Deathknell.  My new hunter Anders is  just the driving force that brought me there on the first night of  4.0.3a.  There was always some question of where exactly all these new  Forsaken were coming from, especially several years after the moment  during the Frozen Throne when the Lich King’s power over his minions was  interrupted and Sylvanas was able to break away with the first  Forsaken.  Most of us just fudged things a little, saying that Scourge  were still breaking away here and there and joining the Forsaken.  The  new Deathknell gives a more solid answer for new Forsaken: Sylvanas has  tasked her new val’kyr allies with raising every corpse they can find to  join the Forsaken ranks.  Your first “quest” is to be raised by the  val’kyr hovering over your prone, immobile form.  According to  Deathguard Saltain they’re shipping bodies in from “Silverpine,  Hillsbrad… hell, anywhere we can get them from.”  He even sends you -  and your new guardian buddy Darnell - to bring back the corpses of the  Scarlet Crusaders who used to harass Deathknell.  The Forsaken are  serious about bolstering their ranks, and that’s where you as a new  Forsaken character come in.&lt;br /&gt;&lt;br /&gt;This doesn’t always work out, and that’s the main conflict in the  starting zone.  Undertaker Mordo is doing his best to sew people back  together, but he can’t fix their heads.  Some end up as mindless zombies  who need to be culled, while others need to be coaxed into coping with  their new unlives.  Those who have minds but can’t cope try to form a  revolt that has to be put down by force.&lt;br /&gt;&lt;br /&gt;Deathknell incorporates phasing in a way that’s virtually  unnoticeable when you’re playing through it.  This significantly  mitigated the overfarming of quest mobs in an otherwise busy area and  made the whole thing flow as a story much better.  The actual  environment hasn’t changed much at all, but the quests and NPCs make it  feel fresh.  I haven’t played through any other starting areas yet -  though I have a now-Horde-loyal Grimtotem druid planned - but I hope  they’ve been overhauled as beautifully and thoughtfully as Deathknell.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2133977917997601222-4856816904438195516?l=chillofthegrave.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://chillofthegrave.blogspot.com/feeds/4856816904438195516/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://chillofthegrave.blogspot.com/2010/12/undead-at-end-of-world.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2133977917997601222/posts/default/4856816904438195516'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2133977917997601222/posts/default/4856816904438195516'/><link rel='alternate' type='text/html' href='http://chillofthegrave.blogspot.com/2010/12/undead-at-end-of-world.html' title='Undead at the End of the World'/><author><name>Dariahn</name><uri>http://www.blogger.com/profile/07038587087689956419</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_8d8QnbUGWeY/SyUsKDvDCQI/AAAAAAAAAAM/gAbgaFL4bpE/S220/runeblade.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2133977917997601222.post-1312816810737727638</id><published>2010-12-19T14:27:00.002-05:00</published><updated>2010-12-19T14:38:57.779-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='lore'/><category scheme='http://www.blogger.com/atom/ns#' term='Forsaken'/><title type='text'>Good Ol' Subtlety</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_8d8QnbUGWeY/TQ5dm13oM-I/AAAAAAAAACI/hWBrzbxzV6A/s1600/ScourgeTabard.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 282px; height: 320px;" src="http://4.bp.blogspot.com/_8d8QnbUGWeY/TQ5dm13oM-I/AAAAAAAAACI/hWBrzbxzV6A/s320/ScourgeTabard.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5552478312471213026" /&gt;&lt;/a&gt;I've decided, in the interest of having more to write about for this blog, I'm also going to talk about Forsaken in general here.  Death Knights hooked me so completely because, in addition to being a plate-wearing melee class, they're also inherently Forsaken-like.  The Forsaken are easily my favorite race to RP.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;To that end, here is my first post that has nothing to do with Death Knights per se, but everything to do with Forsaken:&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;On the left there is a Gilnean Envoy, the PVP weekend NPC for the new "Battle for Gilneas" battleground.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;SHE IS WEARING A &lt;a href="http://www.wowwiki.com/Scourge"&gt;SCOURGE&lt;/a&gt; TABARD.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;GOOD JOB SYLVANAS.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2133977917997601222-1312816810737727638?l=chillofthegrave.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://chillofthegrave.blogspot.com/feeds/1312816810737727638/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://chillofthegrave.blogspot.com/2010/12/good-ol-subtlety.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2133977917997601222/posts/default/1312816810737727638'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2133977917997601222/posts/default/1312816810737727638'/><link rel='alternate' type='text/html' href='http://chillofthegrave.blogspot.com/2010/12/good-ol-subtlety.html' title='Good Ol&apos; Subtlety'/><author><name>Dariahn</name><uri>http://www.blogger.com/profile/07038587087689956419</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_8d8QnbUGWeY/SyUsKDvDCQI/AAAAAAAAAAM/gAbgaFL4bpE/S220/runeblade.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_8d8QnbUGWeY/TQ5dm13oM-I/AAAAAAAAACI/hWBrzbxzV6A/s72-c/ScourgeTabard.jpg' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2133977917997601222.post-7440371688760201762</id><published>2010-12-16T20:34:00.006-05:00</published><updated>2010-12-21T12:38:26.138-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='lore'/><category scheme='http://www.blogger.com/atom/ns#' term='Forsaken'/><title type='text'>Alas, Poor Koltira</title><content type='html'>&lt;a href="http://4.bp.blogspot.com/_8d8QnbUGWeY/TQq-7q51DuI/AAAAAAAAACA/_7QdnQRLJmA/s1600/KoltiraDrinking.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5551459423025958626" src="http://4.bp.blogspot.com/_8d8QnbUGWeY/TQq-7q51DuI/AAAAAAAAACA/_7QdnQRLJmA/s320/KoltiraDrinking.jpg" style="cursor: pointer; float: left; height: 320px; margin: 0pt 10px 10px 0pt; width: 294px;" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="background-color: transparent; margin: 0px;"&gt;&lt;span id="internal-source-marker_0.695601673098281" style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: italic; font-weight: bold; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;This post contains SPOILERS for a quest chain in the Western Plaguelands.  Consider yourself warned!&lt;/span&gt;&lt;span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;Lore-wise, Death Knights don’t get a lot of love in Cataclysm.  Presumably, once Arthas was dealt with they all went home from the northern front and tried to find whatever place they could back in the land of the Living.  Some very likely gave themselves back to the grave.  For those of us who have carried on, our main story, the story of our vengeance against the man who turned us into the monstrosities we have become, is over.&lt;/span&gt;&lt;br /&gt;&lt;span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;I guess most of us found better things to do than stand around giving out quests, because there are only a handful of Death Knight NPCs outside of Northrend and Ebon Hold.  However, there are two who play a significant role in the conflict over the town of Andorhal in the Western Plaguelands: &lt;/span&gt;&lt;a href="http://www.wowpedia.org/Koltira" style="font-family: 'Times New Roman'; font-size: medium;"&gt;&lt;span style="background-color: transparent; color: #000099; font-family: Arial; font-size: 11pt; font-style: normal; font-weight: normal; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;"&gt;Koltira Deathweaver&lt;/span&gt;&lt;/a&gt;&lt;span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt; and &lt;/span&gt;&lt;a href="http://www.wowpedia.org/Thassarian" style="font-family: 'Times New Roman'; font-size: medium;"&gt;&lt;span style="background-color: transparent; color: #000099; font-family: Arial; font-size: 11pt; font-style: normal; font-weight: normal; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;"&gt;Thassarian&lt;/span&gt;&lt;/a&gt;&lt;span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;.  These two, &lt;/span&gt;&lt;a href="http://www.wowpedia.org/Quest:Brothers_In_Death" style="font-family: 'Times New Roman'; font-size: medium;"&gt;&lt;span style="background-color: transparent; color: #000099; font-family: Arial; font-size: 11pt; font-style: normal; font-weight: normal; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;"&gt;introduced as BFFs during the Death Knight starting quests&lt;/span&gt;&lt;/a&gt;&lt;span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;*, have often represented the Ebon Blade’s contribution to their respective factions.  Rather than working directly with the Ashen Verdict in Icecrown, we see them commanding Horde and Alliance forces against the Scourge from their airships.  But they’ve also represented the faction- and race-blindness of the Ebon Blade, as they are close friends despite this.&lt;/span&gt;&lt;br /&gt;&lt;span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;In Cataclysm, Koltira and Thassarian have each been put in charge of pushing the last of the Scourge out of the town of Andorhal.  The Forsaken and the human forces of Stormwind are both trying to lay claim to the town, putting the old friends at odds with each other.  After defeating the Scourge they declare a secret truce, but their peace is broken when a group of humans take it upon themselves to attack the Forsaken.  When Sylvanas finds out, she promises a harsh punishment:&lt;/span&gt;&lt;br /&gt;&lt;span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span"&gt;&lt;span class="Apple-style-span" style="font-size: 15px; white-space: pre-wrap;"&gt;&lt;object height="385" width="640"&gt;&lt;param name="movie" value="http://www.youtube.com/v/Fsw78wHlhrE?fs=1&amp;amp;hl=en_US"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/Fsw78wHlhrE?fs=1&amp;amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="background-color: transparent; margin: 0px;"&gt;&lt;span class="Apple-style-span"&gt;&lt;span class="Apple-style-span" style="font-size: 15px; white-space: pre-wrap;"&gt;(Feel free to skip to about 4:45 for Sylvanas' confrontation with Koltira.)&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;What I find most interesting about this from a lore perspective is how much control Sylvanas has over Koltira.  He’s not your average Forsaken, and he doesn’t owe anything to her unless there’s something we haven’t been told.  It makes sense that he would have pledged loyalty to her rather than Lor’themar Theron or Garrosh Hellscream, but not so much that it could have been assumed.  A woman who openly recruits former Scourge loyalists to her cause would surely be more than happy to give Death Knights a home in her army, but she can’t force them.  Koltira made a choice to serve her and she treats him like property to be beaten into compliance if necessary.&lt;/span&gt;&lt;br /&gt;&lt;span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;There’s a lot going on with Sylvanas in this expansion that seems to be leading somewhere, and the cliffhanger nature of Thassarian’s declaration that he’s going to Tirisfal Glades to find out what happened to Koltira suggests they will be part of it.  Blizzard has to have some resolution planned for that.  There’s been speculation that the “Lich Queen” may not survive to the next expansion as her behavior continues to go above and beyond what even her allies consider acceptable.  If Thassarian blows the lid off of what’s going on in the Undercity that may provide the catalyst.  But if Sylvanas falls, who will lead the Forsaken?  This is a plot thread that bears watching.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="background-color: transparent; color: black; font-family: Arial; font-size: 9pt; font-style: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;* &lt;/span&gt;&lt;span style="background-color: transparent; color: black; font-family: Arial; font-size: 9pt; font-style: italic; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;Their close friendship - and possibly the fact that one of them is an elf - has led to Koltira and Thassarian being frequently “shipped” as a romantic pairing.  I would be deeply amused with Blizzard if they made such a badass gay couple canon, but I’m leaving that opinion out of this.&lt;/span&gt;&lt;/div&gt;&lt;div style="background-color: transparent; font-family: 'Times New Roman'; font-size: medium; margin: 0px;"&gt;&lt;span style="background-color: transparent; color: black; font-family: Arial; font-size: 9pt; font-style: italic; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="background-color: transparent; margin: 0px;"&gt;&lt;span class="Apple-style-span"&gt;&lt;span class="Apple-style-span" style="font-size: 12px; white-space: pre-wrap;"&gt;&lt;i&gt;&lt;b&gt;Art by &lt;a href="http://altana.deviantart.com/"&gt;Altana on DeviantArt&lt;/a&gt;&lt;/b&gt;&lt;/i&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2133977917997601222-7440371688760201762?l=chillofthegrave.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://chillofthegrave.blogspot.com/feeds/7440371688760201762/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://chillofthegrave.blogspot.com/2010/12/alas-poor-koltira.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2133977917997601222/posts/default/7440371688760201762'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2133977917997601222/posts/default/7440371688760201762'/><link rel='alternate' type='text/html' href='http://chillofthegrave.blogspot.com/2010/12/alas-poor-koltira.html' title='Alas, Poor Koltira'/><author><name>Dariahn</name><uri>http://www.blogger.com/profile/07038587087689956419</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_8d8QnbUGWeY/SyUsKDvDCQI/AAAAAAAAAAM/gAbgaFL4bpE/S220/runeblade.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_8d8QnbUGWeY/TQq-7q51DuI/AAAAAAAAACA/_7QdnQRLJmA/s72-c/KoltiraDrinking.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2133977917997601222.post-8042224029440798008</id><published>2010-12-15T21:30:00.002-05:00</published><updated>2010-12-31T10:23:51.174-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='dungeons'/><category scheme='http://www.blogger.com/atom/ns#' term='DPS'/><category scheme='http://www.blogger.com/atom/ns#' term='basics'/><category scheme='http://www.blogger.com/atom/ns#' term='4.0'/><title type='text'>How To Be Your Tank’s Best Friend (Without Turning Anything Into A Sheep)</title><content type='html'>&lt;a href="http://1.bp.blogspot.com/_8d8QnbUGWeY/TQlvl1MS-FI/AAAAAAAAABg/1j_R4e5P2S0/s1600/FrostySheepSmall.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5551090711435343954" src="http://1.bp.blogspot.com/_8d8QnbUGWeY/TQlvl1MS-FI/AAAAAAAAABg/1j_R4e5P2S0/s320/FrostySheepSmall.jpg" style="cursor: pointer; float: left; height: 315px; margin: 0pt 10px 10px 0pt; width: 300px;" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="background-color: transparent; font-family: 'Times New Roman'; font-size: medium; margin: 0px;"&gt;&lt;span id="internal-source-marker_0.39527195040136576" style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;A quick note up front: Most of my PvE posts for a while are going to be from a DPS perspective.  Even before Cataclysm I officially declared DPS my main spec when I found a good 25-man ICC group that was full up on tanks, and now that I have a leveling/instancing buddy who insists on tanking everything I’m not called on to play meatshield as often as I was in BC and Wrath.  I will cover tanking to a certain extent, but for the moment DPS is my specialty.&lt;/span&gt;&lt;br /&gt;&lt;span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;After the faceroll-fest that was Wrath Heroics, Blizzard decided to bring the pain back to dungeons in Cataclysm.  Crowd control abilities that languished on some forgotten keybind for the last two years are suddenly in demand again.  Crowd control abilities...that Death Knights do not have.&lt;/span&gt;&lt;br /&gt;&lt;span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;Well crap.&lt;/span&gt;&lt;br /&gt;&lt;span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;We aren’t completely useless, though.  There are still things we can do to make dungeon runs easier for the whole party:&lt;/span&gt;&lt;br /&gt;&lt;span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-weight: bold; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;Don’t attack the sheep.&lt;/span&gt;&lt;span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;  Those of us who played back before crowd control went out of style should remember the importance of not hitting targets who are under the effect of crowd-controlling spells.  All the trouble that mage or shaman went through to turn their target into a cute little animal will be for naught if you immediately run up and start AoEing in its face.  Ideally the tank will pull mobs far enough away from CCed targets to allow you to hit Howling Blast, but be mindful that tanks who aren’t used to working around CC may not remember to do this, and even those who are may have some complication keeping them from doing so.  When in doubt, just Obliterate the skull.&lt;/span&gt;&lt;br /&gt;&lt;span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-weight: bold; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;Watch for stragglers.&lt;/span&gt;&lt;span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;  Two abilities that make us such great tanks on our own can also help our tanks keep things together: Strangulate and Death Grip.  If there’s a pesky caster mob who refuses to come over to the tank, use Strangulate to silence it and force it to come into melee range.  If you’re dealing with something ranged but nonmagical like an archer, you can use Death Grip to bring it into the Death and Decay/Consecrate/Shockwave/Swipe area.  &lt;/span&gt;&lt;span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: italic; font-weight: normal; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;"&gt;Use it wisely.&lt;/span&gt;&lt;span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;  One of the biggest complaints about Death Knights is misuse of Death Grip, but when used in communication with your tank it can be an effective form of crowd control.  If possible, let the tank know you’re going to do it before you do it - I cheat by being able to yell into the next room, but a macro will do - and immediately switch back to attacking the main kill target so you don’t keep aggro any longer than necessary.  As plate wearers we can take a couple hits, but we can’t tank these guys solo in our DPS gear.  Yank it into tanking range and then let the tank pick it up.&lt;/span&gt;&lt;br /&gt;&lt;span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-weight: bold; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;Take care of yourself.&lt;/span&gt;&lt;span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;  This is more to make things easier on your healer, but keep in mind that even with a DPS spec you have the ability to heal yourself up a little and mitigate some damage.  Death Strike doesn’t do as much damage as a nice fat Obliterate, but as they say, you do 0 DPS when you’re dead.  Anti-Magic Shell works wonders against AoE magic damage.  Remember that your healer is dealing with a much more challenging mana situation than they’re used to and may have to choose between healing you and healing the tank.  Don’t stand in the fire - or at least use Anti-Magic Shell.&lt;/span&gt;&lt;br /&gt;&lt;span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-weight: bold; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;Stand in the good.&lt;/span&gt;&lt;span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;  Some healing classes now have area-targeted AoE heal-over-time spells - think a healing Death and Decay - that they can cast into the middle of the fight to help keep the tank &lt;/span&gt;&lt;span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: italic; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;and&lt;/span&gt;&lt;span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt; the melee healed up.  Learn what these look like and stand in them.  For the love of all that is unholy, &lt;/span&gt;&lt;span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: italic; font-weight: normal; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;"&gt;stand in them.&lt;/span&gt;&lt;span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-weight: bold; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;Interrupt whenever you can.&lt;/span&gt;&lt;span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;  Even trash mobs can do magic damage that will put a huge dent in your tank’s massive HP - not to mention yours if it’s an AoE.  Learn what mobs cast interruptable high-damage spells and use Mind Freeze to stop them.  Make sure your unit frame of choice has cast bars turned on for your target and keep an eye out for in-game and DBM warnings.  Keeping the tank alive keeps everybody alive.&lt;/span&gt;&lt;br /&gt;&lt;span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-weight: bold; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;Save the healer.&lt;/span&gt;&lt;span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;  The short duration on Chains of Ice keeps it from being a proper crowd control spell, but if you notice something pulling away from the pack and heading over to eat the healer’s face it can be a lifesaver.  Taunts can also be used in a pinch, but again, get it to the tank and then let them take it.&lt;/span&gt;&lt;br /&gt;&lt;span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="background-color: transparent; color: black; font-family: Arial; font-size: 11pt; font-style: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"&gt;Remember, it’s an exciting new world for all of us.  Be patient with your tanks, give your healers time to drink, stay out of the bad, and we’ll all be back in epics in no time.&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2133977917997601222-8042224029440798008?l=chillofthegrave.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://chillofthegrave.blogspot.com/feeds/8042224029440798008/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://chillofthegrave.blogspot.com/2010/12/how-to-be-your-tanks-best-friend.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2133977917997601222/posts/default/8042224029440798008'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2133977917997601222/posts/default/8042224029440798008'/><link rel='alternate' type='text/html' href='http://chillofthegrave.blogspot.com/2010/12/how-to-be-your-tanks-best-friend.html' title='How To Be Your Tank’s Best Friend (Without Turning Anything Into A Sheep)'/><author><name>Dariahn</name><uri>http://www.blogger.com/profile/07038587087689956419</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_8d8QnbUGWeY/SyUsKDvDCQI/AAAAAAAAAAM/gAbgaFL4bpE/S220/runeblade.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_8d8QnbUGWeY/TQlvl1MS-FI/AAAAAAAAABg/1j_R4e5P2S0/s72-c/FrostySheepSmall.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2133977917997601222.post-8701845246278568269</id><published>2010-12-15T14:09:00.001-05:00</published><updated>2010-12-15T14:09:34.983-05:00</updated><title type='text'>/cast Raise Dead</title><content type='html'>It's been a while, hasn't it?&lt;br /&gt;&lt;br /&gt;A combination of overwhelming amounts of expansion information, the disheartening news that they were taking DW Frost tanking away from me, and Real Life hitting me for 500k like a Whale Shark caused me to sideline this blog for a while.  (If you genuinely care about my personal life &lt;a href="http://trixter.tumblr.com"&gt;I have Tumblr for that&lt;/a&gt;.)  I'm back on my feet now, surgically grafted to a roommate who is Prot4Life, getting all my gear shined up at level 85, and ready to start writing again.&lt;br /&gt;&lt;br /&gt;Expect to see the web design here change a dozen times over the next few weeks as I fluff the pillows and dust the mantel on this neglected site.  I'll be discussing the place of Death Knights in Cataclysm both lore-wise and play-wise, as well as providing overviews of what Mastery means to us and what abilities and stats will do us the most good in post-Shattering Azeroth.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2133977917997601222-8701845246278568269?l=chillofthegrave.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://chillofthegrave.blogspot.com/feeds/8701845246278568269/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://chillofthegrave.blogspot.com/2010/12/cast-raise-dead_15.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2133977917997601222/posts/default/8701845246278568269'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2133977917997601222/posts/default/8701845246278568269'/><link rel='alternate' type='text/html' href='http://chillofthegrave.blogspot.com/2010/12/cast-raise-dead_15.html' title='/cast Raise Dead'/><author><name>Dariahn</name><uri>http://www.blogger.com/profile/07038587087689956419</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_8d8QnbUGWeY/SyUsKDvDCQI/AAAAAAAAAAM/gAbgaFL4bpE/S220/runeblade.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2133977917997601222.post-6354337093535284423</id><published>2010-02-24T19:51:00.001-05:00</published><updated>2010-02-24T19:53:38.835-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='tanking'/><category scheme='http://www.blogger.com/atom/ns#' term='glyphs'/><category scheme='http://www.blogger.com/atom/ns#' term='DPS'/><title type='text'>Patch 3.3.3 Notes, A.K.A. Blizzard Loves Me</title><content type='html'>As of this writing, the &lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=23329393385&amp;amp;sid=1"&gt;Patch 3.3.3 notes&lt;/a&gt; have some pretty delicious changes for Death Knights, especially of the Frost DW variety.  Go on, take a look at them.  I'll wait.&lt;br /&gt;&lt;br /&gt;Done?  Excellent.&lt;br /&gt;&lt;br /&gt;There are three of these that I find particularly exciting for DW Frost in general and my playstyle in particular:&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://www.wowhead.com/?spell=50138"&gt;Nerves of Cold Steel&lt;/a&gt;: Now increases off-hand damage by 8/16/25%, up from 5/10/15%.&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;This is just a nice, straightforward DPS buff for DW.  Any attack based on weapon damage, including some of our staples like &lt;a href="http://www.wowhead.com/?spell=51425"&gt;Obliterate&lt;/a&gt; and &lt;a href="http://www.wowhead.com/?spell=55268"&gt;Frost Strike&lt;/a&gt;, get a nice little buff from this talent by working alongside &lt;a href="http://www.wowhead.com/?spell=66192"&gt;Threat of Thassarian&lt;/a&gt;.  This will also buff threat generation for tanks as Nerves of Cold Steel was already a staple of DW tanking specs.&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://www.wowhead.com/?spell=49909"&gt;Icy Touch&lt;/a&gt;: This ability now causes a very high amount of threat while the death knight is in Frost Presence.&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;The implications of this are obvious, targeted at tanks of any spec.  One of our lead-off spells, and a ranged one at that, now generates extra threat when in Frost Presence.  I see this as a sign that Blizzard is trying to move people away from the single-disease &lt;a href="http://www.wowhead.com/?item=45806"&gt;Glyph of Howling Blast&lt;/a&gt; tanking style that's become popular of late.  When single- or no-disease rotations have become popular in the past Blizzard has made changes to make them less desirable, and they seem to be continuing to assert that a two-disease (or three-disease for Unholy) rotation is the way they intend the class to play.&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://www.wowhead.com/?spell=55610"&gt;Improved Icy Talons&lt;/a&gt;: This effect is now passive instead of being a proc. The self haste buff remains unchanged.&lt;/li&gt;&lt;br /&gt;&lt;li&gt;&lt;a href="http://www.wowhead.com/?item=45805"&gt;Glyph of Disease&lt;/a&gt;: When this glyph causes Frost Fever to be refreshed, it will now also trigger a refresh of Icy Talons.  (This is further down under the "Items" header.)&lt;/li&gt;&lt;/ul&gt;Now, the first of these two changes seems to negate the second, but a blue post has since explained that the glyph change was implemented before they decided to phase out ability-procced raid buffs across a number of classes.  What this effectively does is make Glyph of Disease viable for Frost DKs who were only loved for their ability to keep Improved Icy Talons up for a raid group.  I've &lt;a href="http://chillofthegrave.blogspot.com/2009/12/on-rotations-part-1-tanking.html"&gt;spoken&lt;/a&gt; &lt;a href="http://chillofthegrave.blogspot.com/2009/12/on-rotations-part-2-dps.html"&gt;before&lt;/a&gt; of my fondness for Glyph of Disease for keeping your diseases up at a minimal cost, and this will enable you to do that without getting chewed out by your raid leader.  I also note the second change because it shows that this is something Blizzard intends for us to be able to do rather than just a nice side-effect of the change to ability-procced buffs.&lt;br /&gt;&lt;br /&gt;Of course, this is all subject to change, and I assure you if it does I'll let you know with a nice round of QQing.  In the meantime, I'll be keeping my fingers crossed that this goes live.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2133977917997601222-6354337093535284423?l=chillofthegrave.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://chillofthegrave.blogspot.com/feeds/6354337093535284423/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://chillofthegrave.blogspot.com/2010/02/patch-333-notes-aka-blizzard-loves-me.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2133977917997601222/posts/default/6354337093535284423'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2133977917997601222/posts/default/6354337093535284423'/><link rel='alternate' type='text/html' href='http://chillofthegrave.blogspot.com/2010/02/patch-333-notes-aka-blizzard-loves-me.html' title='Patch 3.3.3 Notes, A.K.A. Blizzard Loves Me'/><author><name>Dariahn</name><uri>http://www.blogger.com/profile/07038587087689956419</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_8d8QnbUGWeY/SyUsKDvDCQI/AAAAAAAAAAM/gAbgaFL4bpE/S220/runeblade.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2133977917997601222.post-5351425644009362153</id><published>2010-02-22T13:20:00.002-05:00</published><updated>2010-02-22T13:31:08.644-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='rp'/><title type='text'>Being a Death Knight in a Post-Arthas Azeroth</title><content type='html'>&lt;i&gt;SPOILERS AHOY!  I've avoided a lot of details here, but if you're trying to avoid hearing about what happens at the end of the Icecrown Citadel encounter, you might want to skip this post.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;We were enslaved by the Lich King, turned into abominations against all we stood for and then used as fodder for the Scourge's battle against all we cared for in life.  Freed by the power of the Light, we swore vengeance against him and his armies for what was done to us.  It was our reason to carry on in unlife, giving us fuel for our unholy inner fire.  We would destroy Arthas for what he did to us.&lt;br /&gt;&lt;br /&gt;And now Arthas has fallen.  So now what?&lt;br /&gt;&lt;br /&gt;Those of us who are RPing as Death Knights have now, with the fall of the Lich King, found ourselves at the end of the story arc that started the moment our characters were rolled.  The Knights of the Ebon Blade were formed with the sole purpose of taking down Arthas.  What's next for our characters now that he's dead?  Is there anything left to unlive for?&lt;br /&gt;&lt;br /&gt;To begin, it's worth noting that the Scourge &lt;i&gt;does&lt;/i&gt; still exist.  Bolvar Fordragon's sacrifice is keeping them in check, and presumably they will no longer be spreading, but one goal for your character could be helping to clear out what's left of the Scourge.  There may be even more potential here once we learn more of what will become of the Plaguelands and Ghostlands in &lt;i&gt;Cataclysm&lt;/i&gt;.  There are rumors of a possible Alliance push into the region, giving the Alliance more of a foothold against the Forsaken and Blood Elves.  If the land is being retaken, either by Horde or by Alliance, your character could dedicate themself to aiding in that effort and retaking old Lordaeron.  This is an especially good hook for human, Forsaken, or Blood Elf Death Knights, for whom retaking the old homeland can be a very personal cause.  It will take a long time to reclaim the land from the plague, but clearing out the Scourge is a good start.  Death Knights are especially suited to working in the Plaguelands as undeath would make them immune to many of the toxins lingering in those blighted lands.&lt;br /&gt;&lt;br /&gt;But maybe now that your character's need for vengeance has been sated they would prefer to focus on their own people.  With talk of increasing tension between the factions in &lt;i&gt;Cataclysm&lt;/i&gt;, your character may dedicate themself to harnessing their unholy power in defense of their people and their homeland.  For those who have fertile, vibrant homelands to return to, this can also be a deeply personal cause, but one that may remind them of just how much they have changed since death.  They may find themselves more driven to defend it because of this, desiring to protect in others what they themselves have lost.  Alternately, they may find themselves feeling alienated.  A Death Knight feeling that they no longer belong in their own homeland may take up the mantle of anti-hero, protecting those who fear them out of a loyalty deeper than the living will ever understand.  Or they may decide to find a new cause or a new people to defend.  Horde Death Knights of any race may find themselves more comfortable with the Forsaken than their own people and may choose to take up their causes.&lt;br /&gt;&lt;br /&gt;Or maybe your character has something even more personal to motivate them.  Perhaps they still have living loved ones to protect.  Perhaps they've found another purpose on the path to vengeance and they now choose to dedicate themselves wholeheartedly to it.  Perhaps they have a friend or loved one with their own path to follow, and they choose to join them.  For those Death Knights who have rekindled old connections or forged new ones, finding a reason to go on after the fall of the Lich King is a little easier.  Even Thassarian has &lt;a href="http://www.wowhead.com/?npc=25251" id="ra4y" title="a little sister"&gt;a little sister&lt;/a&gt; to return to.&lt;br /&gt;&lt;br /&gt;Remember, though, that a peaceful retirement is rarely the fate of one who has been bound to a &lt;a href="http://chillofthegrave.blogspot.com/2009/12/on-runeblades.html"&gt;vampiric runeblade&lt;/a&gt;.  The fact that the Death Knights still retained their power after being freed from the Scourge proves that the cursed weapons don't rely on Arthas' existence.  What they do require, however, and what they will continue to require is souls.  Whatever path your character takes, it will be guided at least to some degree by that need to satiate the runeblade's hunger.  Fortunately, in the world of &lt;i&gt;War&lt;/i&gt;craft, a noble cause to kill for is never hard to find.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2133977917997601222-5351425644009362153?l=chillofthegrave.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://chillofthegrave.blogspot.com/feeds/5351425644009362153/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://chillofthegrave.blogspot.com/2010/02/being-death-knight-in-post-arthas.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2133977917997601222/posts/default/5351425644009362153'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2133977917997601222/posts/default/5351425644009362153'/><link rel='alternate' type='text/html' href='http://chillofthegrave.blogspot.com/2010/02/being-death-knight-in-post-arthas.html' title='Being a Death Knight in a Post-Arthas Azeroth'/><author><name>Dariahn</name><uri>http://www.blogger.com/profile/07038587087689956419</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_8d8QnbUGWeY/SyUsKDvDCQI/AAAAAAAAAAM/gAbgaFL4bpE/S220/runeblade.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2133977917997601222.post-7552000621270737359</id><published>2010-02-19T19:17:00.000-05:00</published><updated>2010-02-19T19:18:14.680-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='tanking'/><category scheme='http://www.blogger.com/atom/ns#' term='basics'/><title type='text'>Death Knight 101: Tanking Basics</title><content type='html'>Whenever I ask my friends what sort of topics they'd like to see covered on a Death Knight blog, I almost always hear, "Tell them how to tank!"  I came into DK-ing from playing a Prot Warrior in Burning Crusade, so I had already learned the basics of tanking back when "threat" was as much about yelling at your shaman friend who thought Chain Lightning was &lt;i&gt;the best thing ever&lt;/i&gt; as it was holding the attention of the mobs.  But for a lot of people, their Death Knight is their first tanking class.  If that's the case for you, well...welcome to the wonderful, stressful, but ultimately satisfying world of tanking!&lt;br /&gt;&lt;br /&gt;Let's start with the two most basic aspects of tanking: Threat and Mitigation.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Threat&lt;/b&gt;&lt;br /&gt;Since patch 3.0, generating threat has been much easier than it used to be.  Until your DPSing friends start pushing at least 4k DPS you'll likely hardly ever bother to glance at a threat meter.  But it's still important to understand the concept, because to hold threat first you have to &lt;i&gt;establish&lt;/i&gt; it.&lt;br /&gt;&lt;br /&gt;Threat is, essentially, based on damage.  So how do we generate more threat than the DPS if we do less damage than them?  That's thanks to our good buddy &lt;a href="http://www.wowhead.com/?spell=48263"&gt;Frost Presence&lt;/a&gt;.  The most important thing you as a Death Knight can do to generate threat is to &lt;b&gt;stay in Frost Presence!&lt;/b&gt;  In addition to other benefits, Frost Presence makes the little bit of damage we do much more threatening than, say, your mage friend's damage.  But you can't just turn on Frost Presence and stand there.  Threat generation is why you will see tanking armor with DPS stats like Hit on it and why so many talents are shared between a good tanking spec and a good DPS spec in the same tree.  Though I focused primarily on mitigation talents in my &lt;a href="http://chillofthegrave.blogspot.com/2010/01/death-knight-101-what-makes-tanking.html"&gt;prior post regarding tanking talents&lt;/a&gt;, the need to generate threat also makes DPS talents like &lt;a href="http://www.wowhead.com/?spell=49393"&gt;Bladed Armor&lt;/a&gt; excellent for tanking.  This is why &lt;a href="http://www.wowhead.com/?spell=66192"&gt;Threat of Thassarian&lt;/a&gt;, on the surface a DPS talent, made DW Frost tanking not only viable but &lt;i&gt;the&lt;/i&gt; preferred tanking spec of the moment.  All the mitigation in the world won't do any good if you can't hold the boss' attention well enough for the DPS to do their job.&lt;br /&gt;&lt;br /&gt;When tanking, one should keep in mind the need for both single-target and AoE threat.  Single-target threat is most important on bosses and on those rare occasions when DPS can be coaxed into focusing fire.  However, whenever engaging more than one mob you always need to employ AoE threat tactics for one very important reason: so your healer doesn't get eaten.  The most important tool Death Knights have available for AoE threat is &lt;a href="http://www.wowhead.com/?spell=49938"&gt;Death and Decay&lt;/a&gt;, and I personally recommend it in any situation where you're pulling more than one mob.  It's also a good idea to hit &lt;a href="http://www.wowhead.com/?spell=50842"&gt;Pestilence&lt;/a&gt; as soon as your diseases are up on your main target to spread your DoTs around, and then of course &lt;a href="http://www.wowhead.com/?spell=51411"&gt;Howling Blast&lt;/a&gt; if you're Frost.  Death and Decay alone is enough to keep mobs off your healer, but a full disease and HB rotation will give you enough threat on the whole group to let the DPS say "lol kill order".  As someone who started tanking as a warrior, nothing makes me happier than to see the DPS kill something I've held aggro on exclusively through AoEs.&lt;br /&gt;&lt;br /&gt;And for any class, no matter your level or your gear, the single most important thing you need to do to establish and hold threat is &lt;b&gt;pay attention!&lt;/b&gt;  &lt;a href="http://www.wowhead.com/?spell=49576"&gt;Death Grip&lt;/a&gt; or &lt;a href="http://www.wowhead.com/?spell=47476"&gt;Strangulate&lt;/a&gt; that caster who didn't run into your Death and Decay with the rest of the pull.  Taunt (in our case, that's &lt;a href="http://www.wowhead.com/?spell=56222"&gt;Dark Command&lt;/a&gt;) that mob running off to smack the mage around.  Situational awareness isn't what makes you a good tank, it's what makes you &lt;i&gt;a&lt;/i&gt; tank, and you can never learn it too early or practice it too much!&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Mitigation&lt;/b&gt;&lt;br /&gt;The other basic aspect of tanking is mitigation, or your ability to take punishment and stay alive while not making your healer cry.  This is a much more passive thing than threat.  You will have abilities that you can use to decrease the amount of damage that you take based on your level and spec, but primarily your mitigation will be tied to your gear and &lt;a href="http://chillofthegrave.blogspot.com/2010/01/death-knight-101-what-makes-tanking.html"&gt;your talents&lt;/a&gt;.  I don't like bogging down my DK101 posts with too much math because I don't want them to be obsolete in a month's time - that's what the links to Elitist Jerks and Tankspot on the sidebar are for - but once you reach 80 there will be some vitally important numbers to remember.&lt;br /&gt;&lt;br /&gt;While leveling, though, there aren't many benchmarks for mitigation, so the most important thing (apart from, again, Frost Presence) is to be as well-geared as you can manage.  I can vouch for the fact that a DK in an Unholy DPS spec &lt;i&gt;can&lt;/i&gt; get away with tanking Blood Furnace in starter gear and plate heirlooms because I did it once for a few pulls when the tank DCed, and my healer friend said it was no trouble keeping me up.  But if you plan to tank as you level, put points into a proper spec for it and grab every quest reward with Defense you're offered.  Greens with "...of the Champion" stats are also excellent.  You don't need to have every slot filled with tanking gear like you do when you're 80, but the more you have, the better.  Make sure all your armor is plate.  You may have found some awesome leather gloves for DPS, but no one but a druid should be caught trying to tank in anything but plate.  And that goes for any heirlooms you may have, too.  Don't try to tank anything in cloth heirlooms!  I saw a paladin try it once and it was not pretty.&lt;br /&gt;&lt;br /&gt;Anything I have to say about level 80 mitigation will be completely obsolete once Cataclysm comes out, but for now, &lt;b&gt;if you decide you want to start tanking at level 80, make sure you have at least 535 Defense Rating for Heroics and 540 for raids!&lt;/b&gt;  That's Defense Rating, not raw Defense.  This will keep you from taking massive critical hits.  You also want items with Dodge and Parry for mitigation and Stamina for straight-up HP.  Since Death Knights don't use shields, we don't benefit from Shield Block.  In general, it's best to have as much of those primary mitigation stats as possible, especially as you're starting out and getting a feel for the role.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Balancing the Two&lt;/b&gt;&lt;br /&gt;I often see newer tanks who are still getting a good grasp on these concepts asking, for instance, if they should use DPS weapons vs tanking weapons when dual wielding.  This is an excellent example of deciding between threat (DPS weapons) vs mitigation (tanking weapons), and often these decisions are situational.  If you're running Heroics in full T9 or T10 with equally geared DPS and heals, then you want to focus on threat so you can stay ahead of your friends.  If you're just starting out in Heroics or with a group running earlier Wrath raids and your DPS friends aren't riding your tail on the threat meters yet, you might as well make life easier for the healers and focus on mitigation.  Sometimes it's even good to put a nice slow hard-hitting DPS weapon in your main hand and keep a tanking weapon in your offhand for the mitigation stats.&lt;br /&gt;&lt;br /&gt;With these basics in mind, I encourage anyone interested in tanking with their Death Knight to use the aforementioned resources to find the most up-to-date information on the specific numbers they want to be aiming for as of the most recent patch.  Then check that Tank role, queue up, and good luck!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2133977917997601222-7552000621270737359?l=chillofthegrave.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://chillofthegrave.blogspot.com/feeds/7552000621270737359/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://chillofthegrave.blogspot.com/2010/02/death-knight-101-tanking-basics.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2133977917997601222/posts/default/7552000621270737359'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2133977917997601222/posts/default/7552000621270737359'/><link rel='alternate' type='text/html' href='http://chillofthegrave.blogspot.com/2010/02/death-knight-101-tanking-basics.html' title='Death Knight 101: Tanking Basics'/><author><name>Dariahn</name><uri>http://www.blogger.com/profile/07038587087689956419</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_8d8QnbUGWeY/SyUsKDvDCQI/AAAAAAAAAAM/gAbgaFL4bpE/S220/runeblade.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2133977917997601222.post-2377607791692898377</id><published>2010-02-05T10:18:00.003-05:00</published><updated>2010-02-05T10:27:26.187-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='tanking'/><title type='text'>Buff Time!</title><content type='html'>According to &lt;a href="http://forums.worldofwarcraft.com/thread.html?sid=1&amp;topicId=22749574063&amp;pageNo=1&amp;ST=US-1745028-gaGJiAvdgZNg6eKIi0UyPkMSj2tHif5CCbF#0"&gt;a Blue post from yesterday&lt;/a&gt;, one of the assorted undocumented hotfixes from this week was a buff to Death Knight tanks!  From the post:&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Death Knight:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Frost Presence now provides 8% Stamina, up from 6% Stamina.&lt;/li&gt;&lt;br /&gt;&lt;li&gt;Icebound Fortitude now provides 30% base damage reduction, up from 20% damage reduction. For a geared tank with high defense, this translates to 50% damage reduction, up from 40%.&lt;/li&gt;&lt;/ul&gt;&lt;/i&gt;&lt;br /&gt;The interesting thing about the Frost Presence buff at the moment is that, if you have &lt;a href="http://www.wowhead.com/?spell=50385"&gt;Improved Frost Presence&lt;/a&gt;, it's still only applying the 6% when in Blood or Unholy Presence.  This gives you a very easy way to check how much of a difference that 2% makes.  For me, in my 10-mans-and-badges gear, it was an increase of 490 HP.  Presumably this will be rectified at some point, but for now it gives an easy point of comparison.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2133977917997601222-2377607791692898377?l=chillofthegrave.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://chillofthegrave.blogspot.com/feeds/2377607791692898377/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://chillofthegrave.blogspot.com/2010/02/buff-time.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2133977917997601222/posts/default/2377607791692898377'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2133977917997601222/posts/default/2377607791692898377'/><link rel='alternate' type='text/html' href='http://chillofthegrave.blogspot.com/2010/02/buff-time.html' title='Buff Time!'/><author><name>Dariahn</name><uri>http://www.blogger.com/profile/07038587087689956419</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_8d8QnbUGWeY/SyUsKDvDCQI/AAAAAAAAAAM/gAbgaFL4bpE/S220/runeblade.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2133977917997601222.post-5229199719283249416</id><published>2010-01-26T19:16:00.003-05:00</published><updated>2010-01-26T23:21:52.237-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='tanking'/><category scheme='http://www.blogger.com/atom/ns#' term='specs'/><category scheme='http://www.blogger.com/atom/ns#' term='basics'/><title type='text'>Death Knight 101: What Makes a Tanking Spec?</title><content type='html'>I mentioned in &lt;a href="http://chillofthegrave.blogspot.com/2010/01/death-knight-101-talent-trees.html"&gt;my last post&lt;/a&gt; that there are tanking options in every talent tree, but that you wouldn't want to use exactly the same spec for tanking that you do for DPS.  So what sets a tanking spec apart from a DPS spec when they're both in the same tree?&lt;br /&gt;&lt;br /&gt;&lt;b&gt;The Big Three&lt;/b&gt;&lt;br /&gt;Each tree has a first-tier talent that's a must-have for tanking: &lt;a href="http://www.wowhead.com/?spell=55226"&gt;Blade Barrier&lt;/a&gt; in Blood, &lt;a href="http://www.wowhead.com/?spell=49789"&gt;Toughness&lt;/a&gt; in Frost, and &lt;a href="http://www.wowhead.com/?spell=55133"&gt;Anticipation&lt;/a&gt; in Unholy.  Once you've filled out your chosen tree to the 51-point talent, these should be your next priority if you plan to tank while leveling.  No level 80 tanking spec should &lt;i&gt;ever&lt;/i&gt; be lacking these talents!  You can use these as a cheat sheet in PuGs to see if your DK tank is actually a tank and not just a DPSer who wanted a faster queue.  These talents, in addition to a set of proper tanking armor and a tanking-appropriate weapon rune, are part of what keeps you from going squish like a clothie.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;The A La Carte Talents&lt;/b&gt;&lt;br /&gt;Each tree also has at least a couple damage-mitigating talents far enough into the tree to make them prohibitive to pick up unless you're committing to that tree.  Frost has several: &lt;a href="http://www.wowhead.com/?spell=51109"&gt;Frigid Dreadplate&lt;/a&gt;, &lt;a href="http://www.wowhead.com/?spell=51271"&gt;Unbreakable Armor&lt;/a&gt;, &lt;a href="http://www.wowhead.com/?spell=50385"&gt;Improved Frost Presence&lt;/a&gt;, and &lt;a href="http://www.wowhead.com/?spell=50152"&gt;Acclimation&lt;/a&gt;.  &lt;a href="http://www.wowhead.com/?spell=49039"&gt;Lichborne&lt;/a&gt; used to have a damage-mitigating component, but it's since been nerfed into something more suitable for PvP than tanking.&lt;br /&gt;&lt;br /&gt;Blood's tanking talents are less directly mitigation-based.  &lt;a href="http://www.wowhead.com/?spell=49509"&gt;Scent of Blood&lt;/a&gt; doesn't mitigate on its own but procs when &lt;i&gt;you&lt;/i&gt; mitigate.  &lt;a href="http://www.wowhead.com/?spell=50029"&gt;Veteran of the Third War&lt;/a&gt; gives a Stamina boost.  &lt;a href="http://www.wowhead.com/?spell=48982"&gt;Rune Tap&lt;/a&gt;, &lt;a href="http://www.wowhead.com/?spell=49489"&gt;Improved Rune Tap&lt;/a&gt;, &lt;a href="http://www.wowhead.com/?spell=55136"&gt;Vendetta&lt;/a&gt;, &lt;a href="http://www.wowhead.com/?spell=49005"&gt;Mark of Blood&lt;/a&gt;, &lt;a href="http://www.wowhead.com/?spell=49543"&gt;Bloodworms&lt;/a&gt;, &lt;a href="http://www.wowhead.com/?spell=62908"&gt;Improved Death Strike&lt;/a&gt;, and &lt;a href="http://www.wowhead.com/?spell=55233"&gt;Vampiric Blood&lt;/a&gt; are all self-healing talents.  &lt;a href="http://www.wowhead.com/?spell=49497"&gt;Spell Deflection&lt;/a&gt; and &lt;a href="http://www.wowhead.com/?spell=50150"&gt;Will of the Necropolis&lt;/a&gt; are the only real mitigation talents in the tree.  &lt;a href="http://www.wowhead.com/?spell=50371"&gt;Improved Blood Presence&lt;/a&gt; should be skipped in a Blood tanking spec as you will still tank in Frost Presence (which I'll be writing about later.)&lt;br /&gt;&lt;br /&gt;Unholy has the fewest talents with tanking utility, but &lt;a href="http://www.wowhead.com/?spell=49611"&gt;Magic Suppression&lt;/a&gt; and &lt;a href="http://www.wowhead.com/?spell=49222"&gt;Bone Shield&lt;/a&gt; do provide some mitigation.  Again, &lt;a href="http://www.wowhead.com/?spell=50392"&gt;Improved Unholy Presence&lt;/a&gt; should be skipped in a tanking spec because you won't be tanking in Unholy Presence.&lt;br /&gt;&lt;br /&gt;Keep in mind that you may not need to use every tanking talent in your chosen tree, as depending where they're at in the buff/nerf cycle some may not be worth taking at the moment.  And Death Knights can still do acceptable DPS out of Frost Presence with a tanking spec - not competitive with a proper DPS spec in raids, but good enough for soloing.  When leveling or even in PvP you might want to put some points into these tanking talents for survivability.&lt;br /&gt;&lt;br /&gt;Next I'll be explaining the Presences and why the best Presence may not match the tree you're specced into!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2133977917997601222-5229199719283249416?l=chillofthegrave.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://chillofthegrave.blogspot.com/feeds/5229199719283249416/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://chillofthegrave.blogspot.com/2010/01/death-knight-101-what-makes-tanking.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2133977917997601222/posts/default/5229199719283249416'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2133977917997601222/posts/default/5229199719283249416'/><link rel='alternate' type='text/html' href='http://chillofthegrave.blogspot.com/2010/01/death-knight-101-what-makes-tanking.html' title='Death Knight 101: What Makes a Tanking Spec?'/><author><name>Dariahn</name><uri>http://www.blogger.com/profile/07038587087689956419</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_8d8QnbUGWeY/SyUsKDvDCQI/AAAAAAAAAAM/gAbgaFL4bpE/S220/runeblade.jpg'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2133977917997601222.post-6946157358080310576</id><published>2010-01-15T11:17:00.001-05:00</published><updated>2010-01-15T11:35:53.029-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='tanking'/><category scheme='http://www.blogger.com/atom/ns#' term='specs'/><category scheme='http://www.blogger.com/atom/ns#' term='DPS'/><category scheme='http://www.blogger.com/atom/ns#' term='basics'/><title type='text'>Death Knight 101: The Talent Trees</title><content type='html'>Because we start at level 55 and unlock our talent points over the course of only three levels' worth of quests, the question of which tree to put your talent points in comes up much sooner for Death Knights than any other class.  We are also unusual for having talent trees that are less clearly-defined than most classes, as you can find a spec in any tree for either tanking or DPS (though you shouldn't rely on the same one for both if you want to do either well).  There are more nuances than just, "This tree is for tanking," and as a result your choice of spec is based more on your own personal preference than anything else.  So which one do you pick?&lt;br /&gt;&lt;br /&gt;Before I really get into the meat of it I'd like to note that this post isn't going to be about min-maxing except for the occasional "As of this posting..." comment.  We didn't see nearly as many adjustments to our class in the most recent patch as we have in prior ones, but Blizzard is still working out the kinks.  The flavor of this month may not be the flavor of next, and I would like this post to still be a useful resource next month.  Therefore, I'm just covering the concepts of the different talent trees rather than what's currently &lt;i&gt;best&lt;/i&gt;.  As always, I recommend &lt;a href="http://www.elitistjerks.com/"&gt;Elitist Jerks&lt;/a&gt; for up-to-the-minute theorycrafting.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Frost&lt;/b&gt;&lt;br /&gt;I'll start with Frost because, as you may have noticed, it's my specialty.  Early in development, Blizzard declared Frost to be &lt;i&gt;the&lt;/i&gt; tanking spec for Death Knights.  They later changed their minds and gave all specs viable tanking options, but it's kept that reputation.  More recently it's become the dual-wield spec because it is the only tree with talents that apply specifically to one-handed weapons.  Both of these are misconceptions to a certain degree: It has excellent, solid tanking options but is not the only tree for the task, and while your DPS will be gimped if you try to dual wield as any other spec there are perfectly good two-hander-based Frost specs.&lt;br /&gt;&lt;br /&gt;Personally, I see Frost as the AoE spec, whether you're DPSing or tanking, no matter what weapon you're carrying.  The tree's 51-point talent, &lt;a href="http://www.wowhead.com/?spell=51411"&gt;Howling Blast&lt;/a&gt;, is an AoE powerhouse for both damage and threat, doing damage on par with &lt;a href="http://www.wowhead.com/?spell=51425"&gt;Obliterate&lt;/a&gt; on each mob it hits.  Frost tanking is comparable to Paladin tanking for AoE threat generation, and it's excellent in any situation with trash pulls, especially if you're dealing with a rowdy PuG.  For leveling, it's best for burning down large groups of mobs.  If you're going to dual wield, the talents &lt;a href="http://www.wowhead.com/?spell=50138"&gt;Nerves of Cold Steel&lt;/a&gt; and &lt;a href="http://www.wowhead.com/?spell=66192"&gt;Threat of Thassarian&lt;/a&gt; are absolutely required for reasons that are self-evident in their descriptions.  No other tree has talents that are specifically geared to bringing DW damage in line with two-handers.&lt;br /&gt;&lt;br /&gt;The downside to Frost for most people is that, compared to the other trees, it's frankly kind of &lt;i&gt;boring&lt;/i&gt;.  There's no real gimmick to it.  Even from a lore perspective, you have the necromancy tree, the vampirism tree, and the...hypothermia tree.  The 9k+ AoE crits keep it interesting enough for me, though.  The emphasis on proc-based talents like Killing Machine and Rime make it more reactive, which doesn't appeal to everyone.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;TL;DR: Spec Frost if you want to dual wield or if you want to have strong AoE capabilities.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Blood&lt;/b&gt;&lt;br /&gt;The whole point of Blood is survivability, both through raw stamina and self-healing.  Early on it was primarily considered a leveling tree, since the self-heals meant you could keep going with very little downtime.  More recently it's become a popular raid-tanking spec, trading Frost's AoE threat for talents that just plain keep you alive longer.  Where Frost's threat generation is like a Paladin's, Blood's is like a Warrior's, with more emphasis on single targets.  DPS is likewise more single-target based, with Strength-buffing talents that improve your overall damage but no AoEs except the basic class ones.  This is fine for leveling, since you likely won't have more than a couple mobs to deal with and you can survive long enough to take them all down one at a time.  It's also very good for boss fights.  As a whole, Blood is the least magic-focused of the talent trees.&lt;br /&gt;&lt;br /&gt;The downside to Blood is that when tanking, much like Warriors, you need time to ramp up threat on multiple mobs, which requires your DPS to actually show some restraint and maybe follow a *gasp* kill order.  For DPS, your numbers won't look quite as good on those big trash pulls as more AoE-based classes.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;TL;DR: Spec Blood if you want self-healing and extra survivability.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Unholy&lt;/b&gt;&lt;br /&gt;The poor Unholy tree has been nerfed and buffed and tweaked all over the place since Wrath went live, but the basic concept has stayed the same: This is essentially the pet spec.  All Death Knights can summon a ghoul for a short period, but with &lt;a href="http://www.wowhead.com/?spell=52143"&gt;Master of Ghouls&lt;/a&gt; you get a permanent buddy.  It even gets a new name randomly generated from some ghoulish words every time you raise one, some of which are unintentionally hilarious: I have a friend who once summoned a Gravelstealer, inspiring us to express concern about the safety of our driveways, and I once saw a Bonegobbler which made me giggle because I have a dirty, dirty mind.  The perma-ghoul is a great little DPS boost for groups or soloing as well as an irritant for PvP.  It's also useful for distracting any mobs that might attack when you're mining or herbing.  I went Unholy DPS for a bit before 3.2 made Frost dual wielding viable, and I missed my ghoul when I changed.  Unholy also has an AoE in the form of &lt;a href="http://www.wowhead.com/?spell=49158"&gt;Corpse Explosion&lt;/a&gt;, but it requires you to have finished killing something to use it, so it doesn't have quite as much utility as Howling Blast.&lt;br /&gt;&lt;br /&gt;The downside to Unholy is that, while you certainly &lt;i&gt;could&lt;/i&gt; tank in an Unholy spec, there's nothing to &lt;i&gt;recommend&lt;/i&gt; it like Frost's AoE threat or Blood's survivability.  There's also the added responsibility that comes with using a pet, such as keeping it from randomly attacking the wrong things.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;TL;DR: Spec Unholy if you want to play as a pet class, or if you think making corpses explode is the best thing &lt;i&gt;ever&lt;/i&gt;.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Hopefully now you have a better idea of which talent tree is right for &lt;i&gt;you&lt;/i&gt; and your up-and-coming Death Knight.  In an upcoming post I'll get more in depth on the nuances that can make the same tree good for both tanking and DPS roles!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2133977917997601222-6946157358080310576?l=chillofthegrave.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://chillofthegrave.blogspot.com/feeds/6946157358080310576/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://chillofthegrave.blogspot.com/2010/01/death-knight-101-talent-trees.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2133977917997601222/posts/default/6946157358080310576'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2133977917997601222/posts/default/6946157358080310576'/><link rel='alternate' type='text/html' href='http://chillofthegrave.blogspot.com/2010/01/death-knight-101-talent-trees.html' title='Death Knight 101: The Talent Trees'/><author><name>Dariahn</name><uri>http://www.blogger.com/profile/07038587087689956419</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_8d8QnbUGWeY/SyUsKDvDCQI/AAAAAAAAAAM/gAbgaFL4bpE/S220/runeblade.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2133977917997601222.post-7501539700425438169</id><published>2010-01-14T11:26:00.002-05:00</published><updated>2010-01-14T11:42:45.152-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='me'/><category scheme='http://www.blogger.com/atom/ns#' term='cool story bro'/><title type='text'>Changing Gears</title><content type='html'>Things have been a bit busy for me of late and I haven't had much time to mull over post ideas, but I promise I'll have something with some meat on it soon, likely in more of a beginner's vein than most of my posts to date.  There are a lot of basics that I still see people on assorted communities ask about, and while they're laid out elsewhere I know I'm the sort of person who prefers to know why something is over being told that it simply &lt;i&gt;is&lt;/i&gt;.  I'm sure that kind of approach to a tutorial would be helpful for others just starting out with the class.&lt;br /&gt;&lt;br /&gt;I'm currently in the process of getting out of the RP guild-running business and moving to an RP-friendly friends-and-family raiding guild, and the distraction of that decision has been part of the reason for the dry spell.  There are different flavors of casual, and I'm the sort who doesn't like to commit her whole week but who is serious when it comes time to get things done.  This new guild seems to fit that mentality well.  Hopefully it will give me even more material and ideas for posts here.  Stay tuned!  I'll be back to posting with an excessively verbose vengeance soon enough.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2133977917997601222-7501539700425438169?l=chillofthegrave.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://chillofthegrave.blogspot.com/feeds/7501539700425438169/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://chillofthegrave.blogspot.com/2010/01/changing-gears.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2133977917997601222/posts/default/7501539700425438169'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2133977917997601222/posts/default/7501539700425438169'/><link rel='alternate' type='text/html' href='http://chillofthegrave.blogspot.com/2010/01/changing-gears.html' title='Changing Gears'/><author><name>Dariahn</name><uri>http://www.blogger.com/profile/07038587087689956419</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_8d8QnbUGWeY/SyUsKDvDCQI/AAAAAAAAAAM/gAbgaFL4bpE/S220/runeblade.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2133977917997601222.post-6561878059716254842</id><published>2010-01-06T18:32:00.000-05:00</published><updated>2010-01-06T18:33:25.272-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='tanking'/><category scheme='http://www.blogger.com/atom/ns#' term='DPS'/><title type='text'>AddOns for Death Knights</title><content type='html'>Before I start, I recommend that any WoW player who is unfamiliar with addons read up on &lt;a href="http://www.wowwiki.com/UI_FAQ/AddOns"&gt;the idea itself&lt;/a&gt;.  Addons can do add any number of things to your game, from making your user interface (or UI) more customizable to measuring your DPS to giving you a heads-up when your pizza is ready.  Installation requires you to be able to navigate your computer's file directories, and they take varying levels of fiddling to configure, but if you don't already use them they can change your gameplay completely.&lt;br /&gt;&lt;br /&gt;Anyone who regularly plays in a group situation will want to have a few particular addons installed.  &lt;a href="http://wow.curse.com/downloads/wow-addons/details/omen-threat-meter.aspx"&gt;Omen Threat Meter&lt;/a&gt;, &lt;a href="http://wow.curse.com/downloads/wow-addons/details/recount.aspx"&gt;Recount&lt;/a&gt;, and &lt;a href="http://wow.curse.com/downloads/wow-addons/details/deadly-boss-mods.aspx"&gt;Deadly Boss Mods&lt;/a&gt; or variations on them are all very basic, and they're all covered extensively elsewhere so I'm not going to go into detail on them here.  They're also just as useful no matter what class you play (except possibly the first two for healers), so there's nothing very Death Knight-specific to discuss.  Just remember that tanks want to be at the top of Omen, and DPSers want to be at the top of Recount!  Though sometimes DPSers can get confused and think they want to be at the top of both.&lt;br /&gt;&lt;br /&gt;For those already very familiar with addons, there are some I've found especially useful for Death Knights.  Even a beginning DK can get a great deal of use from &lt;a href="http://wow.curse.com/downloads/wow-addons/details/dkirunes.aspx"&gt;DeathKnight.info Runes/DeathKnight.info Diseases&lt;/a&gt; from the &lt;a href="http://deathknight.info/"&gt;DeathKnight.info community&lt;/a&gt;.  This is technically two addons, but they come packaged together and both are extremely useful.  DKi Runes is a bar that you can move to anywhere on your screen that gives a graphical representation of your rune cooldowns as well as two other configurable bars that can be set to your HP or Runic Power.  This lets you move your rune bar to somewhere more obvious than your character frame, and it looks really awesome to boot.  For beginning DKs it's perfect for forming an awareness of your cooldowns, and even experienced DKs can benefit from tracking them more easily.&lt;br /&gt;&lt;br /&gt;DKi Diseases fills a tracking function as well, in this case tracking your diseases.  This addon creates movable, configurable bars to show how much longer your diseases will be up on your main target, with another underlay (or overlay) showing a timer for diseases spread to other targets by Pestilence.  I can't stress enough how important it is for Death Knights to keep their diseases up!  I've personally set mine to display right under the target frame below the other DoTs so I can glance up and see when I need to refresh them.&lt;br /&gt;&lt;br /&gt;While it's not specific to our class, as a Frost DK I've found &lt;a href="http://wow.curse.com/downloads/wow-addons/details/powerauras-classic.aspx"&gt;Power Auras Classic&lt;/a&gt; exceptional for making sure I get the most of my procs.  It's an extremely fiddly little addon, and it may take a bit of tweaking to get it to do exactly what you want, but fortunately there's &lt;a href="http://powerauras.wikispaces.com/"&gt; an entire wiki devoted to it&lt;/a&gt;.  I use it to give me a heads-up when Killing Machine or Rime/Freezing Fog have procced as well as when my RP is getting too high.  I have also tied the latter to a sound file of the Corrupted Ashbringer saying "Kill them all," because &lt;a href="http://chillofthegrave.blogspot.com/2009/12/on-runeblades.html"&gt;as we all know, runeblades are evil bastards&lt;/a&gt;.  It's also good for letting you know if you're in the wrong presence, letting you know when Horn of Winter is no longer up, and any other warning you can think of.  I've poked at it a little on some of my other characters, but my Death Knight is the one for whom I've found the most use for it.&lt;br /&gt;&lt;br /&gt;I know there are other DK-specific addons out there I haven't tried, so feel free to comment with a testimonial on your favorite!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2133977917997601222-6561878059716254842?l=chillofthegrave.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://chillofthegrave.blogspot.com/feeds/6561878059716254842/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://chillofthegrave.blogspot.com/2010/01/addons-for-death-knights.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2133977917997601222/posts/default/6561878059716254842'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2133977917997601222/posts/default/6561878059716254842'/><link rel='alternate' type='text/html' href='http://chillofthegrave.blogspot.com/2010/01/addons-for-death-knights.html' title='AddOns for Death Knights'/><author><name>Dariahn</name><uri>http://www.blogger.com/profile/07038587087689956419</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_8d8QnbUGWeY/SyUsKDvDCQI/AAAAAAAAAAM/gAbgaFL4bpE/S220/runeblade.jpg'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2133977917997601222.post-6430264659270870818</id><published>2009-12-31T18:03:00.003-05:00</published><updated>2009-12-31T18:14:30.152-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='lore'/><category scheme='http://www.blogger.com/atom/ns#' term='rp'/><title type='text'>Putting the "Death" in Death Knights</title><content type='html'>Are Death Knights actually &lt;i&gt;dead&lt;/i&gt;?  It's a question that comes up far too often in places like LiveJournal's &lt;a href="http://community.livejournal.com/warcraftsues/"&gt;warcraftsues&lt;/a&gt; community, which has seen a parade of beautiful, warm, unrotted, &lt;i&gt;pregnant&lt;/i&gt; not-a-Death-Knights in the past year.  But putting aside people who want to have blue eyes and pretend to be a High Elf, people who want to be &lt;a href="http://en.wikipedia.org/wiki/Drow_%28Dungeons_%26_Dragons%29"&gt;Drow&lt;/a&gt;, or people who are just in it for the ERP but for some inconceivable reason decided they needed to roll their super-sexy chick with blue-black skin, just how dead &lt;i&gt;are&lt;/i&gt; our characters?  And how did they get that way?&lt;br /&gt;&lt;br /&gt;If you walk around Acherus during the opening quests, you'll see necromancers standing around &lt;a href="http://www.wowwiki.com/Meat_wagon"&gt;meat wagons&lt;/a&gt;.  The Scourge need to bolster the ranks of their new Death Knights, and quickly, so they've trucked in bodies to raise to do their bidding.  Where do these bodies come from?  It's not stated explicitly, but it's a safe assumption that they're soldiers who recently fell in battle against the Scourge.  It's also a safe assumption that the bulk of them are from the Argent Dawn, since they have the largest presence in the Plaguelands.  This is your "vanilla" backstory for the majority of the Knights of the Ebon Blade: A soldier or adventurer who fell in battle against the Scourge shortly before the events at Light's Hope Chapel and was raised in Acherus, then twisted by the Scourge there into a Death Knight.  So the average Knight of the Ebon Blade was killed and raised into undeath.  Who and what they were before is open to interpretation, but that much is pretty straightforward.&lt;br /&gt;&lt;br /&gt;If you're an NPC, or if you just want to do things differently, it's also very possible that you were killed and raised at another point in the war.  &lt;a href="http://www.wowwiki.com/Darion_Mograine"&gt;Darion Mograine&lt;/a&gt;, Highlord of the Knights of the Ebon Blade, died when he impaled himself on his father's sword Ashbringer.  He freed his father's soul from the corrupted weapon but cursed himself to undeath, though it's unclear whether the sword raised him or Kel'Thuzad did.  &lt;a href="http://www.wowwiki.com/Thassarian"&gt;Thassarian&lt;/a&gt; died at the beginning of the Third War at the hands of Arthas' lieutenant Falric and was raised to join the Scourge as a Death Knight.  &lt;a href="http://www.wowwiki.com/Koltira_Deathweaver"&gt;Koltira Deathweaver&lt;/a&gt; was killed and raised by Thassarian during the Scourge invasion of Quel'thalas, then trained as a Death Knight.  I admit my own Dariahn follows a little of both formulas, though it was more because I had his backstory hammered out a good few weeks before I played through the starting area than because I was striving to be different.  He died in Stratholme and was raised to be a necromancer's personal servant, served the Scourge and the necromancer for years, but was not a Death Knight until he was sent to Ebon Hold by his master to train.&lt;br /&gt;&lt;br /&gt;But can you become a Death Knight without dying?  There are certainly examples of it in the lore, not least being Arthas himself.  (Another would be a certain Drakkari you encounter in Northrend, but I'll not spoil that amazing quest-chain.)  But the resulting Death Knight is no less undead.  Just because they did not suffer a specific trauma that rendered their body &lt;i&gt;dead&lt;/i&gt; does not mean they haven't undergone physiological changes that make them undead beings.  Their tooltips even say they're Undead!  A major factor in this conversion is the runeblade itself.  When Arthas first encountered the dreadlord &lt;a href="http://www.wowwiki.com/Tichondrius"&gt;Tichondrius&lt;/a&gt;, he told the now-undead prince, &lt;i&gt;"The runeblade that you carry was forged by the Lich King and empowered to steal souls. Yours was the first one it claimed."&lt;/i&gt;  The RPG books have some useful hints here as well, as they list rules for Frostmourne as a player-wielded weapon: &lt;i&gt;"An individual who wields Frostmourne will not part with it willingly. Over time the person will go from good to neutral and finally to evil. A non-undead evil wielder will then become undead. Finally the sword is able to suck the being's soul into the sword."&lt;/i&gt;  This form of conversion likely has to be undertaken with some degree of consent, with the person willingly taking up the soul-stealing weapon.  That doesn't mean brainwashing and other forms of manipulation can't be involved.  Even Arthas didn't know what he was getting into when he took Frostmourne.  But a Death Knight's runeweapon can cause those physiological changes in the living, turning them undead without the body ever technically dying.  It's also worth noting that Scourge necromancers tend to show symptoms of undeath due to their constant exposure to necromantic energy, but they never seem to be classified as undead.  Practicing necromancy alone doesn't seem to be enough for a spontaneous death-free conversion.&lt;br /&gt;&lt;br /&gt;This brings us to the subject of metaphysics in Warcraft, how it applies to both Death Knights and Forsaken, and game mechanics vs creator intent (&lt;a href="http://chillofthegrave.blogspot.com/2009/12/on-runeblades.html"&gt;which is a subject I've spoken on before&lt;/a&gt;).  Warcraft has the benefit of being one of those universes completely unlike our own where metaphysics are pretty much a known quantity.  It's hard to say "There is no Light" when you keep getting hit upside the head with great hammers of it whenever you go into a contested area.  Likewise, regardless of any of your personally-held beliefs about the real world, our characters have souls.  While the Forsaken may be classified as humanoids so paladins don't destroy them in PvP, it's also a reasonable assumption that Sylvanas "freed" them by freeing their souls from the Lich King's grasp.  That's why standard undead rules don't apply to them: They're a sort of hybrid creature with a soul in an undead body.  It may have started as a bow to game mechanics, but it works.&lt;br /&gt;&lt;br /&gt;How does this apply to Death Knights?  The bulk of the Scourge may be mindless, and your average Forsaken was one of these, but there are numerous soldiers among them who are able to act and think on their own like the Death Knights trained in Ebon Hold.  But they still serve the Lich King unquestioningly and are unable to act against his will, and this can be extrapolated to be because he controls their souls every bit as much as the mindless ones.  Death Knights' souls are absorbed into their runeblades, which are Scourge creations.  (Liches, as a side note, keep theirs in phylacteries.)  But when you're sent back to your faction's capitol for what I like to call the Walk of Shame, you're given a letter from &lt;a href="http://www.wowwiki.com/Tirion_Fordring"&gt;Tirion Fordring&lt;/a&gt; declaring that you have &lt;i&gt;"the soul of a champion. A soul that has only recently been reunited with the body. "&lt;/i&gt;  Whether it was because the power of the righteous souls at Light's Hope returned your soul or the Lich King freed the Death Knights as a way of casting them out after Mograine's betrayal is up for debate, but your soul is now your own.&lt;br /&gt;&lt;br /&gt;So Death Knights are, like Forsaken, a sort of hybrid undead that once again has a soul.  Some are raised from the dead, and others are enslaved and converted from Living to Scourge, but they are all free-willed undead.  The Forsaken are usually just a little worse for wear.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2133977917997601222-6430264659270870818?l=chillofthegrave.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://chillofthegrave.blogspot.com/feeds/6430264659270870818/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://chillofthegrave.blogspot.com/2009/12/putting-death-in-death-knights.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2133977917997601222/posts/default/6430264659270870818'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2133977917997601222/posts/default/6430264659270870818'/><link rel='alternate' type='text/html' href='http://chillofthegrave.blogspot.com/2009/12/putting-death-in-death-knights.html' title='Putting the &quot;Death&quot; in Death Knights'/><author><name>Dariahn</name><uri>http://www.blogger.com/profile/07038587087689956419</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_8d8QnbUGWeY/SyUsKDvDCQI/AAAAAAAAAAM/gAbgaFL4bpE/S220/runeblade.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2133977917997601222.post-3131625007550748987</id><published>2009-12-30T21:34:00.003-05:00</published><updated>2009-12-30T21:58:54.328-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='tanking'/><category scheme='http://www.blogger.com/atom/ns#' term='gear'/><category scheme='http://www.blogger.com/atom/ns#' term='DPS'/><title type='text'>Sigils and Where to Upgrade Them</title><content type='html'>&lt;a href="http://dictionary.reference.com/browse/sigil"&gt;Sigils&lt;/a&gt; are for Death Knights what Librams are for Paladins or Totems are for Shaman: This is our Relic-slot item.  It gives us a class-specific, Trinket-like Equip bonus, such as an attack power buff toward or after using a certain ability.  When you complete the quest &lt;a href="http://www.wowhead.com/?quest=12687"&gt;"Into the Realm of Shadows"&lt;/a&gt; below Acherus, you'll get your first one, the &lt;a class="q3" href="http://www.wowhead.com/?item=39208"&gt;[Sigil of the Dark Rider]&lt;/a&gt;, alongside your Deathcharger spell.  This will do you great through Outland and through the first part of Northrend, until the first upgrade becomes available at level 74.  Let's take a look at the Sigil upgrades we have to choose from:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;At level 74, get your undead rear over to Grizzly Hills and the Venture Bay PvP area.  For a mere 30 &lt;a href="http://www.wowhead.com/?item=37836"&gt;Venture Coins&lt;/a&gt;, obtainable in a half-hour of questing at worst unless your server has some crazy hard-on for Venture Bay, you have a choice of three shiny new Sigils: The &lt;a class="q3" href="http://www.wowhead.com/?item=40822"&gt;[Sigil of the Frozen Conscience]&lt;/a&gt; (unsurprisingly my favorite!), the &lt;a class="q3" href="http://www.wowhead.com/?item=40875"&gt;[Sigil of Arthritic Binding]&lt;/a&gt;, and the &lt;a class="q3" href="http://www.wowhead.com/?item=40867"&gt;[Sigil of the Wild Buck]&lt;/a&gt;.  Frozen Conscience, as you can guess from the name, is great for Frost with a buff to Icy Touch.  Arthritic Binding is good for Unholy, as it buffs Scourge Strike.  Wild Buck seems intended for Blood just by process of elimination, but as it buffs Death Coil (Blood's only real good Runic Power dump) it would be fine for Unholy as well.&lt;/li&gt;&lt;br /&gt;&lt;li&gt;At level 80 you'll primarily hit up the Emblem vendors for your Sigil upgrades.  15 &lt;a href="http://www.wowhead.com/?item=40752"&gt;Emblems of Heroism&lt;/a&gt; will get you the &lt;a class="q4" href="http://www.wowhead.com/?item=40714"&gt;[Sigil of the Unfaltering Knight]&lt;/a&gt; for tanking or the &lt;a class="q4" href="http://www.wowhead.com/?item=40715"&gt;[Sigil of Haunted Dreams]&lt;/a&gt; for DPS, 25 &lt;a href="http://www.wowhead.com/?item=40753"&gt;Emblems of Valor&lt;/a&gt; will get you the &lt;a class="q4" href="http://www.wowhead.com/?item=40207"&gt;[Sigil of Awareness]&lt;/a&gt; for DPS, and 19 &lt;a href="http://www.wowhead.com/?item=45624"&gt;Emblems of Conquest&lt;/a&gt; will get you the &lt;a class="q4" href="http://www.wowhead.com/?item=45144"&gt;[Sigil of Deflection]&lt;/a&gt; for tanking or the &lt;a class="q4" href="http://www.wowhead.com/?item=45254"&gt;[Sigil of the Vengeful Heart]&lt;/a&gt; for DPS.&lt;/li&gt;&lt;br /&gt;&lt;li&gt;I'm not going to go into detail on those at this point, though, because &lt;a href="http://www.wowhead.com/?item=47241"&gt;Emblems of Triumph&lt;/a&gt; have become the common currency.  For 25 of them you can get the &lt;a class="q4" href="http://www.wowhead.com/?item=47672"&gt;[Sigil of Insolence]&lt;/a&gt;, an upgraded version of Deflection which lets your Rune Strikes proc more delicious Rune Strikes.  DPSers can get the &lt;a class="q4" href="http://www.wowhead.com/?item=47673"&gt;[Sigil of Virulence]&lt;/a&gt;, which gives a Strength proc to bread-and-butter DPS abilities from every spec.  Both are excellent for their intended uses, and with the new cross-realm LFG system raining Emblems on our heads any serious Death Knight who's been level 80 for more than a week should absolutely have the one for their preferred role.&lt;/li&gt;&lt;br /&gt;&lt;li&gt;There are also two Sigils available for 30 &lt;a href="http://www.wowhead.com/?item=49426"&gt;Emblems of Frost&lt;/a&gt; each, the &lt;a class="q4" href="http://www.wowhead.com/?item=50462"&gt;[Sigil of the Bone Gryphon]&lt;/a&gt; for tanking and the &lt;a class="q4" href="http://www.wowhead.com/?item=50459"&gt;[Sigil of the Hanged Man]&lt;/a&gt; for DPS.  However, as they have a stacking buff rather than a flat buff and even at full stacks they do not have a significantly better buff that the Triumph Sigils (+30 Dodge over Deflection, +19 Strength over Virulence) you may want to just keep those Emblems of Frost tucked away for T10 instead unless they get a buff at a later date.  They aren't &lt;i&gt;bad&lt;/i&gt;, but they're still not a significant upgrade.  Note that the uptime for Hanged Man will generally be better than Bone Gryphon, and it will be better for Frost or Unholy than it will for Blood due to the frequency of the trigger ability in your respective rotation.  It is worth noting that they are the first Sigils to use a different tooltip graphic.&lt;/li&gt;&lt;br /&gt;&lt;li&gt;I'm not an expert on Death Knight PvP, so I'll just touch on the PvP Sigils, all available with Honor and/or Arena Points: The &lt;a class="q4" href="http://www.wowhead.com/?item=42620"&gt;[Deadly Gladiator's Sigil of Strife]&lt;/a&gt; is currently 15,300 Honor, the &lt;a class="q4" href="http://www.wowhead.com/?item=42621"&gt;[Furious Gladiator's Sigil of Strife]&lt;/a&gt; is 6,400 Honor and 350 Arena Points, and the &lt;a class="q4" href="http://www.wowhead.com/?item=42622"&gt;[Relentless Gladiator's Sigil of Strife]&lt;/a&gt; is 1,150 Arena Points.  All are held in rather poor regard, so Death Knights interested in PvP should probably just get one of the PvE DPS Sigils listed above.&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;So don't forget to upgrade your Sigil while upgrading the rest of your gear.  There are excellent buffs to be had from them!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2133977917997601222-3131625007550748987?l=chillofthegrave.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://chillofthegrave.blogspot.com/feeds/3131625007550748987/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://chillofthegrave.blogspot.com/2009/12/sigils-and-where-to-upgrade-them.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2133977917997601222/posts/default/3131625007550748987'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2133977917997601222/posts/default/3131625007550748987'/><link rel='alternate' type='text/html' href='http://chillofthegrave.blogspot.com/2009/12/sigils-and-where-to-upgrade-them.html' title='Sigils and Where to Upgrade Them'/><author><name>Dariahn</name><uri>http://www.blogger.com/profile/07038587087689956419</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_8d8QnbUGWeY/SyUsKDvDCQI/AAAAAAAAAAM/gAbgaFL4bpE/S220/runeblade.jpg'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2133977917997601222.post-7917555005030137833</id><published>2009-12-29T13:50:00.002-05:00</published><updated>2009-12-29T14:07:18.621-05:00</updated><title type='text'>The Merch</title><content type='html'>I was out of town for Christmas and therefore away from any in-game inspiration for a few days, but now I'm back with a post I should have done &lt;i&gt;before&lt;/i&gt; Christmas: A run-down of &lt;a href="http://www.jinx.com/"&gt;J!NX's&lt;/a&gt; Death Knight merchandise!  It may be too late for your wishlist, but there's always gift money!&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://www.jinx.com/world_of_warcraft/men/death_knight_lore.html?catid=40&amp;amp;cs=2&amp;amp;csd=40"&gt;"Death Knight Lore" tee&lt;/a&gt;&lt;/li&gt;&lt;a href="http://www.jinx.com/world_of_warcraft/men/death_knight_lore.html?catid=40&amp;amp;cs=2&amp;amp;csd=40"&gt;&lt;br /&gt;&lt;/a&gt;&lt;li&gt;&lt;a href="http://www.jinx.com/world_of_warcraft/men/knights_of_the_ebon_blade.html?catid=40&amp;amp;cs=2&amp;amp;csd=40"&gt;Knights of the Ebon Blade tee&lt;/a&gt;, also available in &lt;a href="http://www.jinx.com/world_of_warcraft/women/knights_of_the_ebon_blade_womens.html?catid=40&amp;amp;cs=2&amp;amp;csd=40"&gt;women's&lt;/a&gt;.&lt;/li&gt;&lt;br /&gt;&lt;li&gt;&lt;a href="http://www.jinx.com/world_of_warcraft/men/death_knight_class.html?catid=40&amp;amp;cs=2&amp;amp;csd=40"&gt;Death Knight class tee&lt;/a&gt;, in the same style as their other class tees, also available in &lt;a href="http://www.jinx.com/world_of_warcraft/women/death_knight_class_womens.html?catid=40&amp;amp;cs=2&amp;amp;csd=40"&gt;women's&lt;/a&gt;.&lt;/li&gt;&lt;br /&gt;&lt;li&gt;&lt;a href="http://www.jinx.com/world_of_warcraft/sweatshirts/death_knight_class_hoodie.html?catid=40&amp;amp;cs=2&amp;amp;csd=40"&gt;Death Knight class hoodie&lt;/a&gt;, featuring the same design as the class tee.  But with more Frost Resistance!&lt;/li&gt;&lt;br /&gt;&lt;li&gt;&lt;a href="http://www.jinx.com/world_of_warcraft/patches/death_knight_class.html?catid=40&amp;amp;cs=2&amp;amp;csd=40"&gt;Death Knight class patch&lt;/a&gt; and &lt;a href="http://www.jinx.com/world_of_warcraft/pins/death_knight_class_button.html?catid=40&amp;amp;cs=2&amp;amp;csd=40"&gt;button&lt;/a&gt;, for decorating bags and such.&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;I'll be back soon with more actually relevant posts!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2133977917997601222-7917555005030137833?l=chillofthegrave.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://chillofthegrave.blogspot.com/feeds/7917555005030137833/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://chillofthegrave.blogspot.com/2009/12/merch.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2133977917997601222/posts/default/7917555005030137833'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2133977917997601222/posts/default/7917555005030137833'/><link rel='alternate' type='text/html' href='http://chillofthegrave.blogspot.com/2009/12/merch.html' title='The Merch'/><author><name>Dariahn</name><uri>http://www.blogger.com/profile/07038587087689956419</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_8d8QnbUGWeY/SyUsKDvDCQI/AAAAAAAAAAM/gAbgaFL4bpE/S220/runeblade.jpg'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2133977917997601222.post-1130874677860452484</id><published>2009-12-22T16:29:00.002-05:00</published><updated>2009-12-22T16:33:35.076-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='tanking'/><category scheme='http://www.blogger.com/atom/ns#' term='DPS'/><title type='text'>How Not to PuG</title><content type='html'>Let's be honest: Death Knights get a bad rap.  We're a popular class because we're new and easy to level.  Everyone has one, whether they've put any effort into learning to play it or not.  Anyone who managed to faceroll another class to level 55 can roll one and just push the "I Win" button through Outland and much of Northrend.  Heck, when I was leveling Dariahn I made a point to keep pushing to areas at least 1 if not 2 levels above me for maximum XP because I could get away with it.  We're exhilaratingly overpowered when leveling.  The playing field levels out at 80, but at that point we've only had 25 levels to get the hang of some fairly complicated class mechanics.  It's no wonder the ones who have learned how to play have so much to prove!&lt;br /&gt;&lt;br /&gt;Since the implementation of the random PuG system, I've heard a lot of complaints.  Some come from my boyfriend, who is valiantly trying to level a resto druid through the last part of the 60s through random PuGs.  Some come from friends in general.  Some come from the &lt;a href="http://community.livejournal.com/wow_ladies/"&gt;wow_ladies community over on LiveJournal&lt;/a&gt;, who were kind enough to share their anecdotes with me.  So here's some advice from one Ebon Blade to another on How Not to PuG:&lt;br /&gt;&lt;br /&gt;&lt;b&gt;1. Don't queue as a tank just because you can.&lt;/b&gt;&lt;br /&gt;This is the biggest complaint I hear: Death Knights queuing to tank just because that little checkmark next to the shield icon is clickible, with no idea how to actually do it or gear for the role.  This is especially bad because, due to the relative number of tanks vs DPS, if you checkmark that shield and then queue up, &lt;i&gt;you will be tanking&lt;/i&gt;.  Do not queue up as a tank and then show up on the dungeon doorstep asking who's tanking.  &lt;i&gt;&lt;b&gt;Surprise!  It's you!&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;This is not to discourage people who genuinely want to tank!  If you're familiar with the basic concepts of tanking and you want to give it a try, go for it!  Pop into Frost Presence, put down your D&amp;amp;D, and have fun!  But, especially in anything harder than Hellfire Ramparts, you want to make sure you're geared for it.  Don't show up in a level 80 Heroic with two pieces of tanking armor thinking you'll be fine.  Tanking is srs bsns!  Make sure you're capable of doing it before queuing as a tank, I do not &lt;i&gt;care&lt;/i&gt; how much shorter the wait is.  See also #4 below.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;2. If you're not tanking, &lt;i&gt;don't tank.&lt;/i&gt;&lt;/b&gt;&lt;br /&gt;Okay, so let's say you followed #1 there, determined that you are in no shape to tank an instance, and signed up as DPS.  So &lt;i&gt;don't tank&lt;/i&gt;.  That means do not pull, do not initiate boss fights, do not use Frost Presence, do not put down Death and Decay unless you know the tank has established a firm grasp on all the mobs.  Do not drop Death and Decay on top of CCed mobs.  Do not use Death Grip unless absolutely necessary, such as to pull a caster back to the tank or to save a healer from a stray.  Using Death Grip to pull something off the tank because you are level 60 and still think Death Grip is &lt;i&gt;hilarious&lt;/i&gt; does not fall under "absolutely necessary".  Along those same lines...&lt;br /&gt;&lt;br /&gt;&lt;b&gt;3. Army of the Dead is a Sometimes Ability.&lt;/b&gt;&lt;br /&gt;This could go under one of the other headers, but it's come up so many times it clearly needs a section to itself, possibly with blinking sparkle-text.  Blizzard had the grace to make nearly all raid bosses immune to their taunts, but I can count on one hand the number of situations you will encounter in 5-man instances where it's okay to use Army of the Dead.  Think before you use it!  They will taunt bosses off the tank, which can quickly wipe the group if the boss needs to be tanked in a certain position, and they will pull extra adds in trash pulls.  Never, ever use Army of the Dead without checking with the group to see if it is okay.  It very rarely is.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;4. Learn to play your class &lt;i&gt;before&lt;/i&gt; you queue up.&lt;/b&gt;&lt;br /&gt;The middle of an instance is not the right time to go, "Hmm, what does THIS button do?"  Before you subject other people to your totally awesome new Death Knight, go read up on the basics - or heck, just read your tooltips!  Learn basics such as what presence you want to be in for your role and whether you need Spell Power (Spoiler Alert: You don't.) before an unfortunate group of random strangers who have been playing their classes for 60 levels as opposed to your 5 have to teach you.  Learn what kind of stats you need to tank so you can follow #1.  Know the defense cap &lt;i&gt;before&lt;/i&gt; you queue as a tank for a Heroic.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;5. Don't be a dick.&lt;/b&gt;&lt;br /&gt;This goes for any class.  Don't post Recount to show everyone how awesome you are three pulls in.  (As of this posting it's broken in cross-server instances &lt;i&gt;anyway&lt;/i&gt;.)  If the casters need mana, let them drink.  If the tank assigns a kill order, follow it.  When running lower-level instances, remember that not all classes are as OP as we are and be mindful of your threat if DPSing.  That warrior who's tanking Ramparts for you was not handed a full set of blues on an ebon platter at level 58.  So long as the job is getting done, don't give unsolicited advice to your PuGmates, especially the DPS.  Someone's DPS is way too low?  Are the mobs still getting killed?  Then hush.  You were a new 80 once too.  The defense-capped but blue-wearing tank is taking damage just fine but can't keep up with your full-T9 DPS?  Throttle back and remember that everyone has to start somewhere.  The important thing is that you finish the instance, not that you show random people you may never see again how big your epeen is.  Be excellent to each other.&lt;br /&gt;&lt;br /&gt;So with all that in mind, go forth, PuG, rack up the sweet XP or badges, and give people a &lt;i&gt;good&lt;/i&gt; Death Knight story for once!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2133977917997601222-1130874677860452484?l=chillofthegrave.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://chillofthegrave.blogspot.com/feeds/1130874677860452484/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://chillofthegrave.blogspot.com/2009/12/how-not-to-pug.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2133977917997601222/posts/default/1130874677860452484'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2133977917997601222/posts/default/1130874677860452484'/><link rel='alternate' type='text/html' href='http://chillofthegrave.blogspot.com/2009/12/how-not-to-pug.html' title='How Not to PuG'/><author><name>Dariahn</name><uri>http://www.blogger.com/profile/07038587087689956419</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_8d8QnbUGWeY/SyUsKDvDCQI/AAAAAAAAAAM/gAbgaFL4bpE/S220/runeblade.jpg'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2133977917997601222.post-154887708540803232</id><published>2009-12-21T11:51:00.003-05:00</published><updated>2010-01-14T11:44:40.659-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='glyphs'/><category scheme='http://www.blogger.com/atom/ns#' term='DPS'/><category scheme='http://www.blogger.com/atom/ns#' term='basics'/><title type='text'>On "Rotations", Part 2: DPS</title><content type='html'>On Friday &lt;a href="http://chillofthegrave.blogspot.com/2009/12/on-rotations-part-1-tanking.html"&gt;I posted about a fairly standard tanking rotation for Frost Death Knights&lt;/a&gt;, and I'd recommend at least glancing over that article first since I'll be referring to it a bit here.  Death Knights produce threat by DPS, so the abilities that generate the most threat, with a couple exceptions, also generate the most DPS.  There was a little controversy in the comments about another rotation that's gained some popularity, and if that rotation becomes a little more accepted I'll write up an article on it as well, but for now I'm focusing on the best-known Frost rotation that also, IMO, gives the best idea of how the class is intended to function.&lt;br /&gt;&lt;br /&gt;I will note again that this rotation is helped immensely by having Glyph of Disease, which causes Pestilence to refresh your diseases on all targets.  If you prefer not to use that, you'll have to add another Icy Touch &gt; Plague Strike to refresh the diseases.  &lt;b&gt;It's very important to keep your diseases up!&lt;/b&gt;  You may even want to look into an addon to help you track them if you don't have one already.&lt;br /&gt;&lt;br /&gt;Again, your rotation will vary slightly depending on whether you're fighting a single target or AoEing.  Frost is &lt;i&gt;excellent&lt;/i&gt; for AoEs thanks to the high AoE damage of its signature 51-point ability, Howling Blast.  I usually start off with Icy Touch &gt; Plague Strike to get my diseases up, a Pestilence to spread the love around, Howling Blast, and then a Blood Strike to turn over that last Blood Rune.  You want to make sure Frost Fever is up on everything before even bothering with Howling Blast.  After that it's just a matter of hitting Howling Blast whenever it's available, Frost Strike to dump HP, Pestilence when you need to refresh diseases (or Icy Touch &gt; Plague Strike &gt; Pestilence if you're not glyphed for it), Obliterate whenever your runes are refreshed and Howling Blast is still on cooldown, and Blood Strike to flip Blood Runes.  And be sure to take advantage of those Killing Machine and Freezing Fog/Rime procs!  I generally skip Death and Decay when DPSing because I'd rather spend those runes on Howling Blast.  You can try it if you really trust your tank, but I wouldn't recommend it with anything but a paladin or another DK, and not until they have a good tight hold on the group.  It's a decent enough AoE DoT, but it does generate extra threat, relies on keeping the mobs standing in it, and at a whopping 1 of each Rune it's the most expensive ability in your arsenal.&lt;br /&gt;&lt;br /&gt;On a single target, just as when tanking, you want to focus on Obliterate over Howling Blast unless you have a Freezing Fog/Rime proc.  Killing Machine procs can be put to use with Frost Strikes unless Freezing Fog/Rime is up.  Even on a single target, it's better to use Pestilence to refresh your diseases if you're glyphed for it.&lt;br /&gt;&lt;br /&gt;The main differences between the Frost tanking and DPS rotations, beside the hopefully obvious difference that you're doing it in Blood Presence instead of Frost Presence, are the lack of Death and Decay, the lack of Rune Strike, and the lack of bothering with your mitigation cooldowns unless you really feel like popping Anti-Magic Shell (or as I call it, the Banshee Bubble) so you can keep standing in that Blizzard.  Unbreakable Armor is also back to giving a Strength bonus, so it's still worth speccing into and using even for DPS.  And pop a ghoul every so often!  If Rune Strike &lt;i&gt;does&lt;/i&gt; proc there's not much reason not to use it, but if you just dodged something that means you've gotten something's attention and you might want to throttle back for the tank to pick it up.  For me it's extremely easy to switch between the two since they're so similar.  Your biggest difference is going to be gearing, which is a subject for a whole 'nother post.&lt;br /&gt;&lt;br /&gt;But before that, we'll be discussing something that's become a hot topic lately: How Not To PuG.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2133977917997601222-154887708540803232?l=chillofthegrave.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://chillofthegrave.blogspot.com/feeds/154887708540803232/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://chillofthegrave.blogspot.com/2009/12/on-rotations-part-2-dps.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2133977917997601222/posts/default/154887708540803232'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2133977917997601222/posts/default/154887708540803232'/><link rel='alternate' type='text/html' href='http://chillofthegrave.blogspot.com/2009/12/on-rotations-part-2-dps.html' title='On &quot;Rotations&quot;, Part 2: DPS'/><author><name>Dariahn</name><uri>http://www.blogger.com/profile/07038587087689956419</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_8d8QnbUGWeY/SyUsKDvDCQI/AAAAAAAAAAM/gAbgaFL4bpE/S220/runeblade.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2133977917997601222.post-8858373576446179636</id><published>2009-12-18T13:49:00.006-05:00</published><updated>2010-01-14T11:43:54.307-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='tanking'/><category scheme='http://www.blogger.com/atom/ns#' term='glyphs'/><category scheme='http://www.blogger.com/atom/ns#' term='basics'/><title type='text'>On "Rotations", Part 1: Tanking</title><content type='html'>I often get asked what my rotation is, and the idea of "rotations" as something to strictly follow is a pretty strong one in the WoW theorycrafting community, but personally I don't feel they're as valid for Death Knights as a spell &lt;i&gt;priority&lt;/i&gt;.  There is a particular sequence I always use for starting combat, but once that has been established it's largely a matter of using the best abilities for the resources I have available.  Death Knights have a complicated resource system, and it lends itself to a much more reactive playstyle than, say, a mage.  As always, my advice is heavily biased toward Frost, but can be adjusted for your spec of choice.&lt;br /&gt;&lt;br /&gt;I should start by saying that I can't lavish enough praise on Glyph of Disease.  It's vastly preferable to spend one Blood Rune that'll flip into a Death Rune to refresh your diseases on all targets than it is to spend a Frost/Unholy pair that could be spent on an Obliterate or a Howling Blast.  I'm also fond of Epidemic from the Unholy tree for letting you refresh them less often.  Disease management is important, but anything you can do to keep it from taking too many resources from other things is worth doing.&lt;br /&gt;&lt;br /&gt;A good Death Knight will remember that their starting rotation is highly situational.  If you're tanking multiple mobs, you want to start with Death and Decay, then Icy Touch &gt; Plague Strike &gt; Pestilence.  From there it's just a matter of hitting Howling Blast whenever possible, &lt;i&gt;especially&lt;/i&gt; if Killing Machine or Freezing Fog proc, Rune Strike when it becomes available, Frost Strike when you have the spare Runic Power, Obliterate if you have the runes for it but Howling Blast is still on cooldown, Pestilence whenever your diseases need to be refreshed if you glyphed for it, Icy Touch &gt; Plague Strike &gt;Pestilence if you didn't, and Blood Strike whenever you need to flip an extra Blood Rune.&lt;br /&gt;&lt;br /&gt;When tanking a single target I personally skip over D&amp;amp;D and go straight to Icy Touch &gt; Plague Strike &gt; Obliterate, then Blood Strike/Blood Tap to churn out some Death Runes, Rune Strike/Frost Strike because I have some RP now, and then I move to a minor variation on the priority above.  A good single-target priority is pretty much the same as the AoE priority with Obliterate replacing Howling Blast.  If Freezing Fog procs, use it.  Try to fit it in when your runes are on cooldown and you don't have enough Runic Power for a Frost Strike, since it's not as important to get maximum AoE out on a single target, but don't let it go to waste because even on a single target it's a nice chunk of damage and damage, of course = threat.  If you have Glyph of Disease it's best to just hit Pestilence to refresh your diseases when needed, since even on a single target it's cheaper than Icy Touch &gt; Plague Strike again and you get a Death Rune.&lt;br /&gt;&lt;br /&gt;I'll note that I don't bother with Blood Boil much because Death and Decay generally provides all the AoE aggro I need until Howling Blast is available, and since it doesn't refresh into a Death Rune it's not as good a use of a Blood Rune as an ability that does.&lt;br /&gt;&lt;br /&gt;There's also the matter of your mitigation cooldowns.  Those are too situational to hammer into an iron-clad rotation, and on top of that hitting them takes away resources that would throw your rotation off if you stuck to a set one, so the fact that you need them pushes DKs further into a "priority" playstyle rather than a "rotation" one.  I'm personally fond of tanking trinkets with a Use effect, as that gives me a mitigation cooldown to add to the rest that doesn't use &lt;i&gt;any&lt;/i&gt; resources.  I wouldn't turn down a significant upgrade in favor of one, but I would probably hem and haw over it for a bit first.&lt;br /&gt;&lt;br /&gt;Tomorrow I'll be back with a look at optimal Frost DPS priorities.  Spoiler alert!  They're very similar to the tanking ones. :)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2133977917997601222-8858373576446179636?l=chillofthegrave.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://chillofthegrave.blogspot.com/feeds/8858373576446179636/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://chillofthegrave.blogspot.com/2009/12/on-rotations-part-1-tanking.html#comment-form' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2133977917997601222/posts/default/8858373576446179636'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2133977917997601222/posts/default/8858373576446179636'/><link rel='alternate' type='text/html' href='http://chillofthegrave.blogspot.com/2009/12/on-rotations-part-1-tanking.html' title='On &quot;Rotations&quot;, Part 1: Tanking'/><author><name>Dariahn</name><uri>http://www.blogger.com/profile/07038587087689956419</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_8d8QnbUGWeY/SyUsKDvDCQI/AAAAAAAAAAM/gAbgaFL4bpE/S220/runeblade.jpg'/></author><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2133977917997601222.post-946039696889842503</id><published>2009-12-16T16:34:00.005-05:00</published><updated>2009-12-16T19:19:51.495-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='lore'/><category scheme='http://www.blogger.com/atom/ns#' term='rp'/><title type='text'>On Runeblades</title><content type='html'>As I've mulled over possible subjects to kick off the lore part of this blog, I've come back again and again to thinking that many of them require me to lay out some of my most basic interpretations of what Death Knights are.  The biggest problem with lore in World of Warcraft is the conflict between creator intent, or what the game designers originally had in mind, and game mechanics, or what the game designers had to do to make those ideas fit into a game that requires things like class balance.  As a writer, I am a big fan of creator intent.  I recommend anyone who can get ahold of them to browse through some of the tabletop RPG books published a few years ago (and now sadly out of print) by White Wolf to see an alternate World of Warcraft unhindered by such things as Forsaken who can be healed by the Light because having warlocks as raid tank healers is untenable, or Forsaken who can't speak Common so they can't grief Alliance players, or...well, suffice it to say that Forsaken without game mechanics make way more sense and are much more interesting.&lt;br /&gt;&lt;br /&gt;To start discussing the creator intent of the Death Knight class, it's also important to lay out the creator influences, and there is none more obvious than &lt;a href="http://en.wikipedia.org/wiki/Stormbringer"&gt;the runeblade Stormbringer&lt;/a&gt; from British sci-fi/fantasy writer Michael Moorcock's &lt;a href="http://en.wikipedia.org/wiki/Elric_of_Melnibon%C3%A9"&gt;Elric of Melniboné&lt;/a&gt; stories.  Even the Wikipedia page on Stormbringer mentions the nod in Warcraft:&lt;br /&gt;&lt;br /&gt;&lt;i&gt;"In the Warcraft mythos, Arthas (a prince who betrays his country and becomes undead, ending up looking rather like Elric) wields a soul-stealing runeblade named Frostmourne (the name is similar to &lt;/i&gt;[Stormbringer's sister sword]&lt;i&gt; Mournblade). Also, the minor character, Highlord Mograine, carries the Ashbringer, an anti-undead blade whose name seems a clear reference to the Stormbringer. (The 'corrupted' version of this blade, which behaves more like the Stormbringer right down to the blade speaking to its wielder, was one of the strongest blades available to player characters of World of Warcraft for a significant length of time.)"&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;So whether you're familiar with Moorcock's books or not, it's pretty clear that the people at Blizzard are up on their classic fantasy, and I'd strongly recommend &lt;a href="http://www.amazon.com/s/ref=nb_ss?url=search-alias%3Dstripbooks&amp;amp;field-keywords=elric&amp;amp;x=0&amp;amp;y=0"&gt;the Elric books&lt;/a&gt; to anyone looking to get a handle on the whole soul-stealing runeblade concept.  Stormbringer and its effect on its wielder give one an excellent basis for WoW's Death Knights and their own runeblades.  Death Knights are literally soulbound to their swords, often giving them names like Koltira Deathweaver's Byfrost, and they form the core of their power with the souls they consume.  But they are also a dark, corrupting influence, and they ask a terrible price of their wielders.  Elric's Stormbringer was as addictive as a drug, and it often took the lives and souls of his friends.  Frostmourne took the soul of its own wielder, turning Arthas into into an undead slave of the Lich King.&lt;br /&gt;&lt;br /&gt;Unfortunately most of the adoption of this into the game had to stop with NPCs because of game mechanics.  &lt;del&gt;There was talk early on of having Death Knight runeblades as upgradable weapons, possibly with a way to transfer stats from looted weapons, so that we would wield the same sword throughout the entire game.  That was sadly dropped even before the Alpha testing, partly due to a belief that the player preference for a striking visual representation of new loot was more important.&lt;/del&gt;  (Apparently I was misremembering, because after getting home to where my work firewall is &lt;i&gt;not&lt;/i&gt; I researched and found &lt;a href="http://www.wow.com/2007/09/24/should-death-knights-get-one-runeblade-for-life/"&gt;that was just fan speculation.&lt;/a&gt;  It's not unreasonable to think they considered it, especially as similar as it would be to the Heirloom system, but there's no confirmation it was proposed.  Sorry!)  We still have the Runeforging system, which gives us excellent enchants for little more than the price of our character's immortal soul, but it's not really the same as a persistent upgradable weapon to drive home how important the runeblade is to the concept of the class.  In one of the first Death Knight starter zone quests, &lt;a href="http://www.wowhead.com/?quest=12848"&gt;"The Endless Hunger"&lt;/a&gt;, immediately after runing your blade Instructor Razuvious tells you, "The endless hunger will soon take hold of you, Death Knight. When it does, you will feel pain immeasurable. There is only one remedy for the suffering: the hunger must be sated."  You're then instructed to kill one of those declared unworthy to be a Death Knight.  "Kill and the pain will cease. Fail and suffer for eternity."  It's a beautiful setup, but after that there's not a great deal of follow-through.&lt;br /&gt;&lt;br /&gt;Personally, as a fan of Moorcock's books and an avid RPer, I have a pair of &lt;a class="q3" href="http://www.wowhead.com/?item=12797"&gt;[Frostguard]&lt;/a&gt;s playing the role of Dariahn's twin runeblades, Reckoner and Revenant, and declare any actual useful weapons to be OOC.  This sort of "RP armor" thing is pretty common on RP servers as you're lucky if you can get a PvE set that even matches, much less actually looks good, so I don't have any trouble getting people to go along with it.  Naturally, the &lt;a class="q3" href="http://www.wowhead.com/?item=38632"&gt;[Greatsword of the Ebon Blade]&lt;/a&gt; also makes an excellent RP runeblade, and you'll already have one by the time you get out of the starting area.  I encourage anyone playing as a Death Knight to find a nice weapon to play the part, give it a name, and succumb to the hungry singing of your own black blade!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2133977917997601222-946039696889842503?l=chillofthegrave.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://chillofthegrave.blogspot.com/feeds/946039696889842503/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://chillofthegrave.blogspot.com/2009/12/on-runeblades.html#comment-form' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2133977917997601222/posts/default/946039696889842503'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2133977917997601222/posts/default/946039696889842503'/><link rel='alternate' type='text/html' href='http://chillofthegrave.blogspot.com/2009/12/on-runeblades.html' title='On Runeblades'/><author><name>Dariahn</name><uri>http://www.blogger.com/profile/07038587087689956419</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_8d8QnbUGWeY/SyUsKDvDCQI/AAAAAAAAAAM/gAbgaFL4bpE/S220/runeblade.jpg'/></author><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2133977917997601222.post-362684420526918176</id><published>2009-12-15T12:41:00.000-05:00</published><updated>2009-12-15T18:54:16.644-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='tanking'/><category scheme='http://www.blogger.com/atom/ns#' term='gear'/><category scheme='http://www.blogger.com/atom/ns#' term='DPS'/><title type='text'>It's Just The Gear You Want, Part 2</title><content type='html'>In &lt;a href="http://chillofthegrave.blogspot.com/2009/12/its-just-gear-you-want-part-1.html"&gt;yesterday's post&lt;/a&gt; I went over the drops from the normal version of the new Frozen Halls instances that Death Knights will want to look out for.  Today we'll discuss the Heroic drops.  Now, in Heroic mode the Frozen Halls are nothing to sneeze at, so you will have to work for that iLevel 232 gear, especially from the Pit of Saron or Halls of Reflection.  So put on your srs face and keep your fingers crossed for these:&lt;br /&gt;&lt;br /&gt;&lt;u&gt;Heroic Mode:&lt;/u&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;The Heroic Godfather of Souls has the &lt;a class="q4" href="http://www.wowhead.com/?item=50194"&gt;[Weeping Gauntlets]&lt;/a&gt; for DPS Knights, with Crit and Haste.  In general, you'll see more Haste on the DPS drops on Heroic, not the Best Stat Ever for DKs but good for those Killing Machine procs.  He also drops &lt;a class="q4" href="http://www.wowhead.com/?item=50191"&gt;[Nighttime]&lt;/a&gt;, an excellent one-handed axe with Haste and Armor Pen.  I have a friend who's already dual-wielding them.&lt;/li&gt;&lt;br /&gt;&lt;li&gt;The Devourer of Souls here drops some good solid tanking boots, the &lt;a class="q4" href="http://www.wowhead.com/?item=50207"&gt;[Black Spire Sabatons]&lt;/a&gt;, as well as the Crit/Haste &lt;a class="q4" href="http://www.wowhead.com/?item=50208"&gt;[Pauldrons of the Devourer]&lt;/a&gt;.  It also drops the painful-sounding &lt;a class="q4" href="http://www.wowhead.com/?item=50198"&gt;[Needle-Encrusted Scorpion]&lt;/a&gt;, but with a huge base Crit bonus and an Armor Pen proc, expect to have to fight all the other DPS for it.&lt;/li&gt;&lt;br /&gt;&lt;li&gt;Forgemaster Garfrost loves the DW Frost types on Heroic, with the &lt;a class="q4" href="http://www.wowhead.com/?item=50234"&gt;[Shoulderplates of Frozen Blood]&lt;/a&gt;'s Expertise for tanks and &lt;a class="q4" href="http://www.wowhead.com/?item=50230"&gt;[Malykriss Vambraces]&lt;/a&gt;' Crit-and-Hit for DPS.  He also drops the &lt;a class="q4" href="http://www.wowhead.com/?item=50228"&gt;[Barbed Ymirheim Choker]&lt;/a&gt;, but it's another general-DPS item that's better suited to an Agility-based class.&lt;/li&gt;&lt;br /&gt;&lt;li&gt;There's only one thing worth looking for from Ick, but it's a doozy: &lt;a class="q4" href="http://www.wowhead.com/?item=50235"&gt;[Ick's Rotting Thumb]&lt;/a&gt;, an excellent tanking trinket with Dodge and an HP on-use effect.  Mmm.&lt;/li&gt;&lt;br /&gt;&lt;li&gt;Scourgelord Tyrannus &lt;i&gt;still&lt;/i&gt; isn't giving up his T10, but he does give up two excellent tanking drops: the &lt;a class="q4" href="http://www.wowhead.com/?item=50285"&gt;[Icebound Bronze Cuirass]&lt;/a&gt; and a good solid tanking one-hander, &lt;a class="q4" href="http://www.wowhead.com/?item=50268"&gt;[Rimefang's Claw]&lt;/a&gt;.  For DPS, the &lt;a class="q4" href="http://www.wowhead.com/?item=50267"&gt;[Tyrannical Beheader]&lt;/a&gt; has excellent stats for Blood, and the &lt;a class="q4" href="http://www.wowhead.com/?item=50272"&gt;[Frost Wyrm Ribcage]&lt;/a&gt; is another Crit/Haste armor item.  The &lt;a class="q4" href="http://www.wowhead.com/?item=50271"&gt;[Band of Stained Souls]&lt;/a&gt; is another solid but, for a DK, unremarkable general DPS ring.&lt;/li&gt;&lt;br /&gt;&lt;li&gt;This time through it's Falric who drops nothing of note for DKs of any spec, though if you really, &lt;i&gt;really&lt;/i&gt; need an upgrade you can ignore the Shield Block on &lt;a class="q4" href="http://www.wowhead.com/?item=50290"&gt;[Falric's Wrist-Chopper]&lt;/a&gt;.  His bestest friend Marwyn drops the &lt;a class="q4" href="http://www.wowhead.com/?item=50296"&gt;[Orca-Hunter's Harpoon]&lt;/a&gt;, and while the enchant effect on it will stop traffic in Dalaran, the Agility makes it more of a Hunter/Druid weapon.  Still, if you Need Upgrades Badly, you could do worse for two-handers.&lt;/li&gt;&lt;br /&gt;&lt;li&gt;Once they're back on safe ground (and I'm still not going to spoil it!) tanks can look forward to the &lt;a class="q4" href="http://www.wowhead.com/?item=50310"&gt;[Fossilized Ammonite Choker]&lt;/a&gt;, with all the usual tanking stats.  There's also the &lt;a class="q4" href="http://www.wowhead.com/?item=50311"&gt;[Second Helm of the Executioner]&lt;/a&gt; for tanks, but again, it has Shield Block.  DPSers have a better chance of a useful drop from there, with &lt;a class="q4" href="http://www.wowhead.com/?item=50306"&gt;[The Lady's Promise]&lt;/a&gt;, and excellent plate DPS ring, the &lt;a class="q4" href="http://www.wowhead.com/?item=50305"&gt;[Grinning Skull Boots]&lt;/a&gt;, with a solid Crit/Armor Pen combo perfect for Unholy, and the &lt;a class="q4" href="http://www.wowhead.com/?item=50303"&gt;[Black Icicle]&lt;/a&gt;, a one-handed mace with Crit/Hit.  I'm personally hoping for a second of that last one.&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;So there you are.  While you're at it, you'll be racking up &lt;a href="http://www.wowhead.com/?item=47241"&gt;[Emblems of Triumph]&lt;/a&gt; that you can spend on other upgrades you might need including T9 pieces, as well as some &lt;a href="http://www.wowhead.com/?item=49426"&gt;[Emblems of Frost]&lt;/a&gt; you can start saving for the new Sigils and maybe even some T10.&lt;br /&gt;&lt;br /&gt;Later this week I'll be back with a look at the story of the Frozen Halls (&lt;i&gt;with&lt;/i&gt; spoilers!) and how it ties in with the themes and origins of the Death Knights.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2133977917997601222-362684420526918176?l=chillofthegrave.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://chillofthegrave.blogspot.com/feeds/362684420526918176/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://chillofthegrave.blogspot.com/2009/12/its-just-gear-you-want-part-2.html#comment-form' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2133977917997601222/posts/default/362684420526918176'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2133977917997601222/posts/default/362684420526918176'/><link rel='alternate' type='text/html' href='http://chillofthegrave.blogspot.com/2009/12/its-just-gear-you-want-part-2.html' title='It&apos;s Just The Gear You Want, Part 2'/><author><name>Dariahn</name><uri>http://www.blogger.com/profile/07038587087689956419</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_8d8QnbUGWeY/SyUsKDvDCQI/AAAAAAAAAAM/gAbgaFL4bpE/S220/runeblade.jpg'/></author><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2133977917997601222.post-7273087129098896736</id><published>2009-12-14T21:02:00.000-05:00</published><updated>2009-12-14T21:13:37.710-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='tanking'/><category scheme='http://www.blogger.com/atom/ns#' term='gear'/><category scheme='http://www.blogger.com/atom/ns#' term='DPS'/><title type='text'>It's Just The Gear You Want, Part 1</title><content type='html'>It's been about a week since patch 3.3 dropped, and by now I'm sure all the level 80s out there are well aware that what truly lies inside the Frozen Halls is delicious, delicious lewts.  Bosses in Normal mode drop iLevel 219 epics, with a jump to 232 in Heroic mode, making this an excellent place for casuals or players who just plain haven't been lucky with drops to do some make-up work.  Here's a breakdown of what my Ebon Blade brethren will want to roll Need on:&lt;br /&gt;&lt;br /&gt;&lt;u&gt;Normal Mode:&lt;/u&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Tanks will want to be on the lookout for the ridiculously oversized &lt;a class="q4" href="http://www.wowhead.com/?item=49783"&gt;[Lucky Old Sun]&lt;/a&gt; from &lt;a href="http://www.wowhead.com/?npc=36497"&gt;Bronjahm, the Godfather of Souls&lt;/a&gt; in the first part of the instance chain, the Forge of Souls.  He also drops the &lt;a class="q4" href="http://www.wowhead.com/?item=49784"&gt;[Minister's Number One Legplates]&lt;/a&gt;, with the delicious Hit and Crit that Frosty DPSers need.  And be sure to turn up his music while you're there.&lt;/li&gt;&lt;br /&gt;&lt;li&gt;The next stop is the &lt;a href="http://www.wowhead.com/?npc=36502"&gt;Devourer of Souls&lt;/a&gt;, who drops the &lt;a class="q4" href="http://www.wowhead.com/?item=49794"&gt;[Legplates of Frozen Granite]&lt;/a&gt; for tanks with great Hit for DWers and the &lt;a class="q4" href="http://www.wowhead.com/?item=49791"&gt;[Lost Reliquary Chestguard]&lt;/a&gt; with more of that Hit-and-Crit perfect for Frost DPS.  He also drops the &lt;a class="q4" href="http://www.wowhead.com/?item=49795"&gt;[Sollerets of Suffering]&lt;/a&gt;, but the Shield Block makes it less than ideal for DKs, and the &lt;a class ="q4" href="http://www.wowhead.com/?item=49792"&gt;[Accursed Crawling Cape]&lt;/a&gt;, which is fine as a general DPS cloak but the Agility makes it better for non-Strength-based classes.&lt;/li&gt;&lt;br /&gt;&lt;li&gt;Also keep an eye out for the &lt;a class="q4" href="http://www.wowhead.com/?item=49855"&gt;[Plated Grips of Korth'azz]&lt;/a&gt;, which are a BoP trash drop.  You may also encounter the &lt;a class="q4" href="http://www.wowhead.com/?item=49853"&gt;[Titanium Links of Lore]&lt;/a&gt;, but again, the Shield Block makes it less than perfect.&lt;/li&gt;&lt;br /&gt;&lt;li&gt;Going through the portal to the Pit of Saron, we find &lt;a href="http://www.wowhead.com/?npc=36494"&gt;Forgemaster Garfrost&lt;/a&gt;, who drops &lt;a class="q4" href="http://www.wowhead.com/?item=49802"&gt;[Garfrost's Two-Ton Hammer]&lt;/a&gt; for those of a two-hander inclination.  He also drops the &lt;a class="q4" href="http://www.wowhead.com/?item=49803"&gt;[Ring of Carnelian and Bone]&lt;/a&gt;, but again, it's more of a general DPS item than a plate-specific one.  Hold out for...&lt;/li&gt;&lt;br /&gt;&lt;li&gt;...The next boss, &lt;a href="http://www.wowhead.com/?npc=36476"&gt;Ick&lt;/a&gt;, who has an actual plate DPS ring, the &lt;a class="q4" href="http://www.wowhead.com/?item=49812"&gt;[Purloined Wedding Ring]&lt;/a&gt;.  He also drops the &lt;a class="q4" href="http://www.wowhead.com/?item=49808"&gt;[Bent Gold Belt]&lt;/a&gt; for DPS types.  Both of these have Crit and Haste, which is not bad at all for Frost DPS.&lt;/li&gt;&lt;br /&gt;&lt;li&gt;At the end of this instance we get to our brother in Death Knighthood, &lt;a href="http://www.wowhead.com/?npc=36658"&gt;Scourgelord Tyrannus&lt;/a&gt;.  Sadly, he's a bastard and won't drop the T10 he's wearing.  What he &lt;i&gt;does&lt;/i&gt; drop is the &lt;a class="q4" href="http://www.wowhead.com/?item=49816"&gt;[Scourgelord's Frigid Chestplate]&lt;/a&gt;, which is interesting for a tanking piece as it doesn't actually have any Defense on it.  It &lt;i&gt;does&lt;/i&gt; have Expertise on it, great for a DW tank, so if you can spare the Defense or make it up elsewhere (maybe the new &lt;a href="http://www.wowhead.com/?spell=70164"&gt;Rune of the Nerubian Carapace&lt;/a&gt;?) this is excellent.  He also drops the &lt;a class="q4" href="http://www.wowhead.com/?item=49818"&gt;[Painfully Sharp Choker]&lt;/a&gt; for plate DPS, with Armor Pen that's especially good for Blood and Unholy types.&lt;/li&gt;&lt;br /&gt;&lt;li&gt;I'm not going to spoil the Halls of Reflection for you, but the first boss you'll fight will be &lt;a href="http://www.wowhead.com/?npc=38112"&gt;Falric&lt;/a&gt;.  The only thing of interest from him is the one-handed sword &lt;a class="q4" href="http://www.wowhead.com/?item=49827"&gt;[Ghoulslicer]&lt;/a&gt;.  His fellow captain &lt;a href="http://www.wowhead.com/?item=49827"&gt;Marwyn&lt;/a&gt; drops nothing of interest to DKs on Normal.&lt;/li&gt;&lt;br /&gt;&lt;li&gt;At the end of the instance (which I will not spoil!) you have a chance for &lt;a class="q4" href="http://www.wowhead.com/?item=49839"&gt;[Mourning Malice]&lt;/a&gt;, an amazing-looking two-handed sword with Crit and Expertise, or the &lt;a class="q4" href="http://www.wowhead.com/?item=49840"&gt;[Hate-Forged Cleaver]&lt;/a&gt; for DWers.  The &lt;a class="q4" href="http://www.wowhead.com/?item=49842"&gt;[Tapestry of the Frozen Throne]&lt;/a&gt; is an excellent plate DPS cloak, with Crit/Hit.  The &lt;a class="q4" href="http://www.wowhead.com/?item=49843"&gt;[Crystalline Citadel Gauntlets]&lt;/a&gt; also drop at the end, but note the Shield Block.&lt;/li&gt;&lt;br /&gt;&lt;li&gt;Also keep an eye out for the &lt;a class="q4" href="http://www.wowhead.com/?item=49832"&gt;[Eerie Runeblade Polisher]&lt;/a&gt;, another BoP trash drop, and a perfect cloak for DK tanks to use to, uh, polish their runeblades.&lt;/ul&gt;&lt;br /&gt;Tomorrow I'll be back with a run-down of all the loot you can't live without from the Heroic version of these dungeons, and later in the week I'll get into some of the lore of the place.  Stay tuned!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2133977917997601222-7273087129098896736?l=chillofthegrave.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://chillofthegrave.blogspot.com/feeds/7273087129098896736/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://chillofthegrave.blogspot.com/2009/12/its-just-gear-you-want-part-1.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2133977917997601222/posts/default/7273087129098896736'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2133977917997601222/posts/default/7273087129098896736'/><link rel='alternate' type='text/html' href='http://chillofthegrave.blogspot.com/2009/12/its-just-gear-you-want-part-1.html' title='It&apos;s Just The Gear You Want, Part 1'/><author><name>Dariahn</name><uri>http://www.blogger.com/profile/07038587087689956419</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_8d8QnbUGWeY/SyUsKDvDCQI/AAAAAAAAAAM/gAbgaFL4bpE/S220/runeblade.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2133977917997601222.post-1299261860740208445</id><published>2009-12-13T20:18:00.001-05:00</published><updated>2009-12-16T18:12:20.380-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='tanking'/><category scheme='http://www.blogger.com/atom/ns#' term='glyphs'/><category scheme='http://www.blogger.com/atom/ns#' term='gear'/><category scheme='http://www.blogger.com/atom/ns#' term='lore'/><category scheme='http://www.blogger.com/atom/ns#' term='me'/><category scheme='http://www.blogger.com/atom/ns#' term='rp'/><category scheme='http://www.blogger.com/atom/ns#' term='cool story bro'/><category scheme='http://www.blogger.com/atom/ns#' term='specs'/><category scheme='http://www.blogger.com/atom/ns#' term='DPS'/><title type='text'>Welcome to Chill of the Grave!</title><content type='html'>I know, there are already so many WoW blogs out there, why start another one?  Well, for one thing, because my boyfriend was getting tired of me keeping him up all night debating to myself the relative merits of &lt;a href="http://www.wowhead.com/?item=43542"&gt;Glyph of Death and Decay&lt;/a&gt; and &lt;a href="http://www.wowhead.com/?item=43547"&gt;Glyph of Obliterate&lt;/a&gt;.  I'm a writer deep down in my bones, and a chatty one too, so this is largely a place for me to talk about things.&lt;br /&gt;&lt;br /&gt;It's also a place to provide information for people who want to actually learn to &lt;i&gt;play&lt;/i&gt; this class, though I'm more interested in debate than simply saying "This is how you have to do things or you fail".  While there are definitely things you &lt;i&gt;have&lt;/i&gt; to follow, there's plenty that is open to your own personal playstyle, and I believe all valid ways of playing the game are, well, &lt;i&gt;valid&lt;/i&gt;.  I prefer debating the advantages and disadvantages of one thing vs another to outright declaring that one is the only way to do things.  I personally prefer to play as DW Frost, both in my Tanking and DPS roles, and that's the view I'm going to bring to this blog, but I don't think other specs are &lt;i&gt;wrong&lt;/i&gt;.  In fact, if this blog catches on, I'll look into getting Blood and Unholy columnists, too.  I'm planning to approach things more in the fashion of sites like &lt;a href="http://www.maniasarcania.com"&gt;Mania's Arcania&lt;/a&gt; than &lt;a href="http://www.elitistjerks.com"&gt;Elitist Jerks&lt;/a&gt;.  So expect that to be the attitude of the blog going forward: Informing and discussing decisions, not making them for you.&lt;br /&gt;&lt;br /&gt;I'm also planning to do something most class sites don't: Discuss the lore of the class.  I'm a creative type and an RPer at heart, and part of what made me so certain I would love playing a Death Knight from the start is the compelling lore around which the class is based.  Expect to see discussions of lore and write-ups/reviews of things like &lt;a href="http://www.wow.com/2009/10/14/sneak-peek-at-tokyopops-death-knight-manga/"&gt;the Death Knight manga&lt;/a&gt; in between posts about PvE mechanics and tanking.&lt;br /&gt;&lt;br /&gt;And just who am I?  My main is Dariahn of Thorium Brotherhood, Forsaken Death Knight of the RP guild Hand of the Blightcaller.  I don't do much in the way of progression at the moment because of time limitations, but I do weekly 10-mans, roflstomp Heroics, and stay abreast of everything going on with the class.  I was raid-tanking in Burning Crusade as a Forsaken Prot warrior, and I knew from the announcement of the Death Knight class that the combination of tanking capability and Forsaken-esque lore was going to make me love them.  Since before I could roll one I was determined to learn to play the class well, and I like to think I've done a pretty good job of it.&lt;br /&gt;&lt;br /&gt;So check back every so often!  I hope to update at least once a week, ideally more, with assorted thoughts and opinions on WoW's most misunderstood class, and always feel free to comment!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2133977917997601222-1299261860740208445?l=chillofthegrave.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://chillofthegrave.blogspot.com/feeds/1299261860740208445/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://chillofthegrave.blogspot.com/2009/12/welcome-to-chill-of-grave_13.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2133977917997601222/posts/default/1299261860740208445'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2133977917997601222/posts/default/1299261860740208445'/><link rel='alternate' type='text/html' href='http://chillofthegrave.blogspot.com/2009/12/welcome-to-chill-of-grave_13.html' title='Welcome to Chill of the Grave!'/><author><name>Dariahn</name><uri>http://www.blogger.com/profile/07038587087689956419</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_8d8QnbUGWeY/SyUsKDvDCQI/AAAAAAAAAAM/gAbgaFL4bpE/S220/runeblade.jpg'/></author><thr:total>4</thr:total></entry></feed>
